Back when SWF was the predominant format for cartoons and web games, there was a lot of value in playing around with flash to see what kind of cool shit you could make with its limited feature set. Nowadays most web and FX animation is prerendered and flash is inching ever closer to expiration, but I still like playing around with flash's weirder features every now and then, which is how I ended up with this thing. It exploits a rarely used filter called "gradient bevel" to make a whole bunch of trippy effects. And it's rendered in realtime, unlike similar effects you could make in AE or whatever.
It's not really a game. In fact, there's almost zero code! But it's interactive in the sense that you get to decide when to shut it off.