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Chinmoku: The Sound of Silence (Demo)

rated 3.19 / 5 stars
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Adventure - RPG

Credits & Info

Jul 30, 2017 | 11:36 PM EDT

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Author Comments

Some updates since the last one.

-New Original title screen artwork.
-Fixed grammatical errors (I think)
-New font stylization.
-Additional information on things around you.
-Fixed Yes/No prompt on map. (Wasn't needed)

After making this game, my favorite part is just to sit at the title screen and listen to the OST.

Known Bugs:
- Map doesn't show white dress in bathroom closet.



Rated 5 / 5 stars

I loved the demo, seems like it's going to be an excellent game to continue. I can't wait till the complete version comes to completion.

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OneManRektArmy responds:

Thanks m8~!


Rated 5 / 5 stars

pretty cool so far.

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Rated 4 / 5 stars

this is a ell made game. however, there are sounds whatsoever, not even for a simple knock

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Rated 4.5 / 5 stars

I liked the alpha of this demo, and its cool to see another version. I'm looking forward to checking out the complete game.

When I tried to replace the music note picture, I got an error: "TypeError Failed to execute 'attachShader' on 'WebGLRenderingContext': parameter 2 is not of type 'WebGLShader'." I had to refresh, and lost my progress. The next time through, I waited to do the music note picture last, and it worked fine. That would be an extremely frustrating bug to run into in the full game, where progress would matter more than just a demo.

It seems pretty similar to the previous alpha, but I liked that quite a bit (and made more in depth comments about the story ect in the review I wrote there), so that's not necessarily a bad thing. I'm excited to see the full version, whenever it's ready.

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OneManRektArmy responds:

The erors are common when using this engine, unfortunately. It happens more seldom in the .exe version but this being a zipped www file, there will be loading errors sometimes depending on whether it messes up when loading a particular file.

As for the sequence, it doesn't have anything to d with leaving it for last as the .exe version produced no discernable problems for me or any of my testers. The sequence actually works as variable, with each object representing a number. Everytime an object is placed, the variable increases by one. The final cutscene only plays when the variable reaches a certain number, meaning that the order of which the objects are placed makes no difference.

And thank you for your time in reviewing this, I really appreciate it :)


Rated 5 / 5 stars

Very impressive start, can't wait to see what comes next.

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