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Orc Raider v0.7.1

rated 2.64 / 5 stars
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Action - Fighting - Brawler

Credits & Info

Jul 25, 2017 | 9:16 AM EDT

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Author Comments

If invisible try Firefox.
v0.8 is out, more info here:

Here's a new update for Orc Raider.
You'll notice a lot of changes, mostly in art and aesthetic changes as you progress the game.

For those following the game you'll see that this game has evolved quite a bit from its beginnings. However, it hasn't received the attention it deserves yet, if you liked the game please support it, either via patreon or by leaving positive reviews and spreading the word.

Changelog for v0.7.1:
-Changed nude image for Brianne (1st girl)

-Changed dressed image for Brianne (1st girl)

-Changed nude image for Veronika (2nd girl)

-Changed dressed image for Veronika (2nd girl)

-Changed foreplay animation for Veronika (2nd girl)

-Changed fuck animation for Veronika (2nd girl)

-Added new servant (Angelika)

-Added new battle and 2 enemies. Angel warrior and Angel Archer.

-Created story based background system where you'll unlock stuff as you progress. Your base will get bigger and better as you progress, same with your throne room.

-New Title screen, new map, new base, and new tent backgrounds.

-Changed the victory and defeat screens.

-Added more story as you defeat each level.

-Updated and improved the dialogs with your harem.

-Fixed bug that made you press space twice with dialogs

-Changed and added some new cheats. (Available for +2patreons)

-More minor fixes

Thanks and have fun!



Rated 5 / 5 stars

Keep it up! I absolutely love the concept you're pursuing. It's great to see you continually improving on everything. Can't wait for the next one!

People find this review helpful!
BlazingFunGames responds:

Thanks man. You have no idea how valuable this is when I'm about to sit down to keep working on it. The next update will take a while but I think it'll be worth the wait.


Rated 3 / 5 stars

Oh Yeah!!! Ork Raider yet again!!!!

Alright first off, Its 2 am now and I'm suuuuppppeeerrr tiered ! So lets do this !

Well so far I can't get this installment to load, I tried everything on google chrome. So because I Love your work I'm leaving 3 stars for now and ill check back some other time, to finish rating the game when I'm not 3 quarters a sleep. "snahg" ZZZZzzzzzzzzZzZZZzzzzzzz


Rated 4 / 5 stars

The combat is fine as it is. Dodging arrows by walking up and down + spin make it actually a bit too easy in my opinion. I didn't discover until the desert area, that you could upgrade speed at the shaman and didn't run into too much trouble with this self imposed disadvantage until the desert.
A few minor critique points:
- Font is a bit too low res/contrast, making it tiring to read
- Double space to show the dialogue immediately cuts off the first part of the dialogue

I love the line "pleasures of the flesh it is then", like whatelse would he say :)

BlazingFunGames responds:

Yeah, I don't like how the dialog is displayed in general, I'll review that when I start adding options to the dialog for the final demo.
The combat is fine...sort of, but I will have to change it a bit to balance the fact that there will be ally AI. Yup...It'll be you plus companion minions...finished that today. But that update will probably be around the time half life 3 is published.


Rated 3.5 / 5 stars

You've come a pretty long way. I do like the changes you've been making. The hyper-realistic (and likely traced) animations from the previous versions creeped me the hell out. I don't get how people are saying that combat is hard. The only thing I found annoying was that the archers. Not only could they walk off the top of the screen to avoid getting hit, but if several decides to shoot you at once, it's really hard to avoid getting hit. Asides from that, I just charge through the crowd, killing off as many archers as I can while using the spin attack to avoid damage. The speed upgrade is helpful in avoiding being hit by the melee units. You just have to walk out of their striking range.

People find this review helpful!
BlazingFunGames responds:

Yeah, I've learnt that it's impossible to please everyone, some find it easy, some hard, some like traced images, some prefer original ones...I'll just do it my way, include my patrons' requests and do my best.
My idea now is to keep tuning the combat, try to polish the overall game, do some dialog options and then release a final demo.
Thanks for the review and for noticing the game's improvement.
PS: I think I've managed to fix the going out of the screen thing...AI is still a bit alien to me but's a NSFW game with freaking AI. So expect the bugs of growing pains.


Rated 4 / 5 stars

About the combat system and difficulty.
You can chase the enemies or just advance figthing small groups w/o get all mobs swarming the screen. The "Tornado" is a nice skill, but it could have a 8 seconds cooldown and a upgrade to reduce it untill 4. Maybe a Shamman Boost at 1000+400/level at 2600 wood on lvl 4 (maxed).
You can change the collors of enemies buffs to:
Blue = Parry
Red = Offensive Attack
And a Purple or another shocking color for a Counter.
Enemies doing a "rare" position to counter would be nice if you create a harder Difficult level as you awnsered to ngd. This counter could be a purple for 1 sec and act as a normal Parry, but after 1 sec the color can flash to Counter if the player still trying to hit the enemy. If you see the color buff on the enemy you still have a time to avoid attack him, letting it parry your hit but if you insist it will counter you and damage your character.

The animations are nice for a "beta", but you can improve it getting real pics of womans "acting" and draw over it. taking care of corse to not "copy any famous face.

The female orc is nicelly drawn and the idea to change the Lord Tilus into a woman was nice (with the futa option), but after the first tranformation you could change his image for her.

Still doing a great job bro. It's a very simple game with many option and nice features.

People find this review helpful!
BlazingFunGames responds:

Cool tips!
The tornado attack upgrade is one of the thought additions, but it comes together with the ability to buy new attacks, (which I'm still working on)
I've been getting some cool tips about the combat and I will keep working on it.
The thing is that I have to balance the time I have to do the stuff I want to add, plus working on my patrons requests, plus life getting in the way.
Anyways it's improving from the previous combat, a lot more way to go, but yeah.
Regarding the'll get better as I get better as an artist.
Thanks for the review and congrats on being spot on with the tornado upgrade.