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Wasting Bullets

Score:
rated 3.50 / 5 stars
Views:
3,821 Views
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Genre:
Action - Shooter - Multidirectional
Tags:
shooter
top
view
slime

Credits & Info

Uploaded
Jul 16, 2017 | 1:38 PM EDT

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High Scores

High Scores
1. stryyfe 406
2. andas 325
3. Zeric8 223
4. khekhire 140
5. SilentScreamer 132
6. gerbear123m8 121
7. trollface300000 113
8. timbobrisbin 113
9. Siarnaq 99
10. mrbob0822 82
11. RedSandMan 67
12. RetroGamer1980 50
13. RafaomegaX 24
14. francescotan 0

Author Comments

Move through tons and tons of levels plagued with slimes while you shoot them dead.

This submission was uploaded for the GMTK Jam. The game was made in less than 48 hours and had as a theme Downwell's Dual Purpose Design.

How does this match the theme?

To match the theme, we tried to apply dual purpose (or more purposes) to every thing we could.
In order to achieve this, you move around while shooting, which lets you kill the enemies and also get bullets from them. Also, if you are shooting, the time for your enemies will move faster and if you don't, the time will move slower.

Your bullets are your score (the final amount of bullets left before dying) as well as your ammunition. But be careful because if you run out of bullets, you die.

Reviews


JPCarrillo16JPCarrillo16

Rated 5 / 5 stars

Gameplay -------> https://www.youtube.com/watch?v=VM2MVoKPaV0 Loved playing this game! The only problem I found was that one time I couldn't move (you can see in my gameplay) besides that, I got addicted to the game instantly!


People find this review helpful!
MonoFlauta responds:

Great, thanks for making a video of you playing it! I will be sharing it :)


youtriedityoutriedit

Rated 5 / 5 stars

Amazing! What a great concept - I especially love it more after reading your deep "dual-purposing." Bravo!


People find this review helpful!

GalejroGalejro

Rated 4 / 5 stars

Great concept, poorer execution. With one-hit-death mechanic it's vital to maintain reliable game mechanics. And here I see 2 critical problems. 1 - enemies seem to move before the animation, I can't predict where the enemy will move and all to often I seem to die without reason just by being in proximity to green enemies. 2 - Next level teleportation sometimes places me in a crowd of enemies, you just don't have the time to make decisions before you get killed, very unfair mechanic considering one-hit-death.


People find this review helpful!

LaughingpopeLaughingpope

Rated 4.5 / 5 stars

Love the concept of the game and the competition. Music is great as well Ivan. Hope 2 see more of these.


People find this review helpful!
MonoFlauta responds:

Thanks for playing!


sonicmeerkatsonicmeerkat

Rated 3.5 / 5 stars

fairly interesting game.

the music and graphics mesh well and fit with the gameplay, and i like how you control using your gunshots, though the inverse shots is quite hard to get used to which isn't a problem but since the game is single hit based it doesn't leave much of an oportunity to get used to the mechanics before dying.

also while writing this review i've noticed that the loop is quite repetitive, only having one higher intensity part before cutting off, during the gameplay it's fine since you're focusing on movement and attacking though on its own it can get grating after a while.


People find this review helpful!
MonoFlauta responds:

Thank you for the review! This game was made in less than 48hs so probably that's why isn't as poolished as we would like to. Anyway, about the music, if you where in the dead screen, it is shorter than the menu one or the two gameplay ones (so yes, it is very repetitive, sorry for that!).
Thanks again for the review and for playing it!