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Pussymon: Episode 24

rated 3.83 / 5 stars
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Adventure - RPG

Credits & Info

Jul 15, 2017 | 6:54 PM EDT

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Author Comments

What's up guys, here's the Pussymon episode 24. In this episode I'm bringing 8 new Pussymon, 26 new animations, new interactions with DASH and Joan, 3 new side-quests, a big story-line and also new interactions with Orcinady. I'm also working a lot in the Pussymon Project main file. We gonna have lots of new things coming for the Pussymon Project in the next months. You can download this and other episodes in my Patreon page: A cheat manager and a bonus scene featuring a new legendary Pussymon is available in the Special Edition.

New additions:
- 8 new Pussymon.
- 26 New animations with many variations.
- 3 new side-quests.
- New interactions with DASH and Joan.
- New interactions with Orcinady.
- Over than 250 dialogs
- New maps
- 9 new areas
- 10 quests

Thanks for everyone whos supporting me in this big project, there's much more to come next month. Let me know if you find some error or bug, so I can fix it. See you later.



Rated 5 / 5 stars

Love this series! keep it up! :)


Rated 4 / 5 stars

Another enjoyable episode of Pussymon.
I'm still hoping Lizardish and Lepunny will
become more usable and I'd like to see
Val have some combat use as well.


Rated 4.5 / 5 stars

Great as usual. Only real complaints are that the pussymon's expressions dont change during sex, except if you switch actions.
Suggestion: After you are finished with the story, have it just roam around instead of kicking you to the title screen, since not everyone saves after every task, and might want to go back to look at the scenes again without having to work back to them.

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Rated 3.5 / 5 stars

I always find myself skipping through the dialogue. And I`m an avid reader. You may have more luck with short and sweet (or sexy). I mean less words per page.

The purchasing of Orbs seems like a unnecessary complication at the beginning of these games. Once the player has bought 8 orbs, they don`t have to think about it again. It dosen`t add any entertainment value either. It`s a chore. If you give players 8 orbs at the start, they can skip the chore and start playing.

I like that the ship follows the player into each screen, saving them from a lot of mindless travailing, that was once a chore in the earlier pussymon games. If you want to apply this mechanic to the land, you can use an RV.

If you`re looking for more themes, being a pussymon pimp has potential. Which can lead to darker, more interesting (potentially, funnier) story telling. This premise is better suited in a city, an inner city, that has a lot of trash. If it were set in Tokyo, the Yakuza could be in the game, and there could be some story telling involving the Yakuza underworld. Instead of physical obstacles, as seen in the wild, the city obstacles could be different types of people: cops blocking a street, a sumo blocking an alley, some low level Yakuza thugs, etc. And the way to get through these people is to pimp them the specified pussymon that they request, or you could just kill them. There`s a lot that can be done with this premise. The important thing is not to be predictable. The illusion of randomness can really make things interesting.

Your work has definitely evolved.

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Rated 1.5 / 5 stars

Well..................................... At least you're still making them with new animations and new places....... ALSO, 5 and 7 are basically the same teleport once you can get to Area 8,