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Be a Cube

Score:
rated 2.76 / 5 stars
Views:
1,391 Views
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Genre:
Action - Other
Tags:
shooter
action
ai
shoots

Credits & Info

Uploaded
Jul 10, 2017 | 3:38 AM EDT

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Author Comments

This is the result of a small exercise / challenge that I put myself, the challenge was to create a third-person style movement system With an artificial intelligence that tries to kill you. Also I did this in 2 days.

How to play:

The main objective is to destroy the red sphere that tries to destroy you. For that you must shoot him and not let him touch you or get you with his shots.

Controls:

WASD for move
Space to jump
Left Shift fo sprint.
Rigth Click to shoot

The sphere has 3 levels of difficulty:

First level: The sphere will only continue to try to touch you, if it touch you you will fly away and take away 10 to 20 points of life

Second level: The sphere now also pursues you and shoot, but will only do so when you shoot.

Third level: The sphere shoots, chases you and jumps so you can not hit it with your shots

PD: Feel free to explore the world, the sphere had to find you ;)

PD2: if the cursor go away from the game screen a click in the game should fix it

I will appreciate any criticism or idea to improve anything

Reviews


3p0ch3p0ch

Rated 3 / 5 stars

That took some getting used to before I could kill the opponent. All the special effects when I fire made it difficult to see much at all, and very difficult to see where the enemy was going and whether or not I was hitting him. That makes it tough, and I suspect most players would want to be able to see what they're doing better and have the challenge come from the opponent being powerful instead of having their own shots obscure their view.

When I was playing, most of the battle took place outside of the buildings area and in an open field. So it ended up being just a matter of holding left or right to strafe around and avoid being hit, while I tried to keep the enemy in the crosshairs and fire short bursts so my shots didn't obscure my view. Then I tried playing again and staying within the buildings area to see if that made it more fun, but it started to seem unfair that the enemy could sneak up and tag me while I was having trouble finding him at all among the buildings, and it got practically impossible to follow the enemy when he started jumping around. Then I got hit and thrown in the air and landed on a rooftop with a small fence-like thing at the ledge with no way of getting off.

This is a very nice engine (idk how much of the engine you made yourself or how much came with the programming package you were using), but there's still a lot of work ahead to turn it into a really fun game.


People find this review helpful!
Java-N responds:

Thank you very much for sharing your experience after playing the game!

I totally agree, it still needs to be a fun game.

By the way, the challenge was to create by myself the system of movement of the main character, and the camera, as well as the artificial intelligence of the enemy (which lacks much to improve) the only thing not done by me were the buildings , The soil, the sun, and the particle system that i downloaded from the asset store.

I will continue to work on it to make it a really fun game :D


BadlagBadlag

Rated 0 / 5 stars

By the time I got a feel for what was going on, I was already half dead. By the time I read the comments below to learn it was possible to move, the game was over. Very difficult to spot the ball, because after it hits you and you fly into the air: it soars into the air to chase you. Then it hits before being spotted again, or at least too late to be targeted. Managed to do 2 damage before I died out of 100. Rating is proportional, because games are to have fun, not frustration.


People find this review helpful!
Java-N responds:

Im so sorry about that, by the way Those will be some of the things that I will soon improve. Thanks for the review!


makestuffmakestuff

Rated 3 / 5 stars

I like the fluidity of the interface and simplicity of handling. I think it'd help matters to have some sort of map in an upper corner, to get a sense of where you and your enemy are. I also found aiming to be difficult, and I'm not sure what my weapon is doing to my target.


People find this review helpful!
Java-N responds:

I like the idea of the map, and yes, I did not put any type of effect when the projectiles collide with the enemy because I thought that it would lower the performance of the game, but I think it is something necessary to add, I will solve it for the next version. Thanks for the review!


berdthenerdyberdthenerdy

Rated 4 / 5 stars

Possibly some power ups, also level 3 is extremely hard (maybe it's just me).
You could also add something dynamic to the level, like a elevator going up and down or a large piston of some kind.
It would also be cool if you could leap from building to building.


People find this review helpful!
Java-N responds:

I will add things over time, new ways to shoot and powers that will make it a little less complicated to pass level 3. Also , thanks for the review


woohoo134woohoo134

Rated 5 / 5 stars

It's simple yet so fun. Good job.


People find this review helpful!
Java-N responds:

Thaks!