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Simplicity

Score:
rated 2.69 / 5 stars
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1,447 Views
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Genre:
Puzzles - Sliding
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None

Credits & Info

Uploaded
Jun 24, 2017 | 11:50 AM EDT

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Author Comments

Try to solve all of the 4X4 sliding puzzles, each of which have a certain time limit. Sounds simple, but could actually be very hard.

Notes: For those of you who are having a hard time understanding the control scheme, you are supposed to drag the blocks with your mouse to reach your goal. I also just realized the some of the text box lost some text for some reason but the text boxes are trying to tell you that your objective is to complete the circles in the corner and complete the word "SIMPLICITY".
Also, I am aware that there is a glitch of blocks getting stuck. To fix that, you are going to have to release your mouse and then press your mouse again. I spent hours trying to fix that but I just cannot. Sorry :(

Reviews


Quidditch33Quidditch33

Rated 0 / 5 stars

OMGF U KILLS SONIKKU U BASTUD



Czeszew8Czeszew8

Rated 5 / 5 stars

Game's grt but IT ISN'T THAT SIMPLE! :-/



ofirbritmanofirbritman

Rated 4 / 5 stars

too hard for my opinion-great concept&art



KwingKwing

Rated 4 / 5 stars

It's amazing how faithfully this recreates the old ~2003 Flash game era. The graphics look authentic in a way that's imitated but almost never done right.

This would have been a hell of a game 15 years ago. It's still a decent game now. The puzzles are pretty varied in their difficulty which is good, but the time limit seems unnecessary. Combined with the music, you don't really help the player relax and think and instead you seem to be hurrying them up. Not a good model for a puzzle game.

Other than that there's a lot of things you could have done to make the graphics more impressive. Think about lighting, beveling, texture, etc. Rather than just having text as buttons, put them inside of boxes and give them some level of uniformity. Pick ONE font and stick with it, and unite all of your graphics under one color scheme. The chaotic main menu should have some transparent fill over it to bring the menu items into focus, and what you have makes the green and blue level selection and play screens clash too. The time gauge, mute button, clock, etc. all seem slightly off-center and there's a lot of blank space that seems awkwardly placed.

As far as the game is concerned I think what you have is good. The level design is strong, but some levels really are frustrating. I suppose that's what you want for a puzzle game. Some of the puzzles seem to be out of order in terms of how difficult it is, so perhaps you should have other people tell you how difficult each puzzle is and re-order them so that there's a smoother curve.


People find this review helpful!
garylu1999 responds:

Thanks for your review. Your review is the most helpful one so far and I would definitely use some of these tips for future flash games. Thank you.
By the way, about the difficulty order, I actually did have other people try it, but different people did not agree on which puzzles are harder and the way some of them ordered it seemed odd to me as well.


hackD3vhackD3v

Rated 2.5 / 5 stars

I had fun playing this, found some challenges easy and some just annoying af. Didn't finish it but I recommend you work on your Ui a bit more, text popping out there box and all, unless that is what you're going for. Also what did you make this in, i might be able to help you fix the blocks getting stuck.