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Millika Village

rated 4.05 / 5 stars
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Adventure - RPG

Credits & Info

Jun 8, 2017 | 5:48 AM EDT

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Author Comments

You wake up in a small village with a cataclysmic storm soon to arrive. Will you be able to survive it unscathed?

A short adventure with 3 different endings to unlock.

All art, programming and music was done by me. Made with help from the incredible Fungus plugin for Unity.
Font used: Abscissa Regular by Tepid Monkey Fonts



Rated 3.5 / 5 stars

pretty good, the story makes the most of it, the game it self is limited, but it has a lot of potential, bautiful, but can definetley be improved. Keep up thr good work


Rated 2.5 / 5 stars

I don't usually rate games but I felt the need to this time. I played Home as well and it was a lovely game that I can think of little flaws for, and it improved my mood. This game though, while it has lovely mood and music, left me feeling very helpless. The knowledge on what skill affects what is under explained, and left me to mess up almost everything no matter how I tried. It was hard to tell what choice would do what in a situation, and trying my best did nothing. The whole thing made the playing experience somewhat punishing and bumming, which is a shame for how interesting it seemed.


Rated 0.5 / 5 stars

took forever to load, so here's your negative score


Rated 4.5 / 5 stars

A few quick notes:

-menu selection marker is too thin
-the mine should re-open after they realize it to be an unusual storm, presumably under the assumption that more material is needed
-there should be more actions during "unwinding" sessions, instead of just listening to others talk
-the players action should have an effect on the village as a whole--generating new needs, affecting the population, etc.
-the morale stat seems a little under-used

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Rated 5 / 5 stars

This game is amazing. It's fun to learn how to get the best ending and see how your work affects the village's fate. It has some replay-ability, though if I hadn't looked up a walkthrough I'm sure I would've gotten sick of it eventually. A lot of people are mentioning spelling mistakes, but I only caught one-- "chiftain" instead of chieftain. However, I did notice that regardless of your action in the pub with the people demanding drinks, Lissara will still report having the highest number of injured people and ask if I had anything to do with it even if I watered their drinks down. Some things this game could improve on are: allowing you to pick a backstory for yourself; making the fox have more of an affect than just being a decoration; allow a choice to stay or leave with the perfect ending; make a dialogue where the chieftain still thinks you're useless if you've failed many tasks instead of him always saying he's wrong about you; perhaps draw some of the scenes instead of just describing them?

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