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You wake up in a small village with a cataclysmic storm soon to arrive. Will you be able to survive it unscathed?
A short adventure with 3 different endings to unlock.
All art, programming and music was done by me. Made with help from the incredible Fungus plugin for Unity.
Font used: Abscissa Regular by Tepid Monkey Fonts
Neat little game! A little shorter than ideal, the stats are a bit hard to understand your first time through, which is helpful for which events, and especially the first time playing, it's really just a lot of guess work as to where you should be going. Because it's so short though, the trial and error approach isn't so bad. I would prefer a game a little longer, and just with the ability to save, but i thoroughly enjoyed it.
I would recommend however, that you at least indicate what stat affects each option during the events in the game, at the very least. For anyone interested, I'll post what I discovered during my playthrough below, as well as the actions I took to get the best ending/pass all events.
Stat gains working with:
Lissara: +2 INT & +1 CHA (Tend to Patients) OR +1 AGI (Deliver Potions)
Tavern: +2 CHA & +1 STR (Clean floors & tables) OR +1 AGI (Serve drinks)
Kira: +2 AGI & +1 STR (Scout) OR +1 INT (Gather Herbs)
Chief: +2 STR & +1 CHA (Help others) OR +1 INT (Look for ore)
Day 1: Tavern (Clean floors and tables), STR: 2, AGI: 1, INT: 1, CHA: 3
Day 2: Lissara (Tend to patients), STR: 2, AGI: 1, INT: 3, CHA: 4
Day 3: Lissara (Tend to patients), STR: 2, AGI: 1, INT: 5, CHA: 5
Night 3: Water down alcohol (CHA)
Day 4: Lissara (tend to patients), STR: 2, AGI: 1, INT: 7, CHA: 6
Day 5: Lissara (tend to patients), STR: 2, AGI: 1, INT: 9, CHA: 7
Night 5: Heal fox (INT? possibly working with Lissara enough)
Day 6: Kira (Gather Herbs), STR: 2, AGI: 3, INT: 10, CHA: 7
Day 7: Chief (Look for ore), STR: 4, AGI: 3, INT: 11, CHA: 7
Night 7: Check herbs in bag (INT? possibly working with Lissara enough)
Day 8: Tavern (Clean floors and tables), STR: 5, AGI: 3, INT: 11, CHA: 9
Day 9: Chief (Help others), STR: 7, AGI: 3, INT: 11, CHA: 10
Day 10: Chief (Help others), STR: 9, AGI: 3, INT: 11, CHA: 11
Day 11: Lissara (Tend to patients), STR: 9, AGI: 3, INT: 13, CHA: 12
Night 11: Tell them only what's necessary (CHA), +1 CHA
Day 12: Lissara (Tend to patients), STR: 9, AGI: 3, INT: 15, CHA: 14
Day 13: Chief (Help others), STR: 11, AGI: 3, INT: 15, CHA: 15
Night 13: Try to calm him down (CHA)
Day 14: Chief (help others), STR: 13, AGI: 3, INT: 15, CHA: 16
Day 15: Kira (Scout), STR: 14, AGI: 5, INT: 15, CHA: 16
Night 15: Try to heal her (INT or working with Lissara enough?)
Day 16: Tavern (Clean floors and tables), STR: 15, AGI: 5, INT: 15, CHA: 18
Day 17: Chief (Help others), STR: 17, AGI: 5, INT: 15, CHA: 19
Night 17: Move Boulder (STR)
Day 18: Kira (Scout), STR: 18, AGI: 7, INT: 15, CHA: 19
Day 19: Tavern (Serve drinks) STR: 18, AGI: 8, INT: 15, CHA: 21
Night 19: Motivate (CHA)
Day 20: Anything here is fine (I worked with Kira and scouted)
one of the best games of 2017
I really appreciate the story, gameplay, sounds and dialogues but you should really focus on changing your art style from anime to something unique to stand out more and you can make it more fitting with the characters and story.
Like your other games, this still is fun to play.
Very nice. Glitch free. The skip dialogue key is the only way to survive monotony in replay, so thanks for adding it in there!
It took a try or two to really figure out the mechanics of the skills, but things worked out okay after that.
I was thinking maybe there should be an ending where you are the one that was only spared by harming others on purpose or causing others to die. But that would make the game mature and dark.
An epic, colorful and fast-paced arcade game
Make your way to the next level by creating constellations!
bullet hell with a unique absorb mechanic
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