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Millika Village

Score:
rated 4.00 / 5 stars
Views:
12,338 Views
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Genre:
Adventure - RPG
Tags:
short
pixel
atmospheric
text-based

Credits & Info

Uploaded
Jun 8, 2017 | 5:48 AM EDT

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Author Comments

You wake up in a small village with a cataclysmic storm soon to arrive. Will you be able to survive it unscathed?

A short adventure with 3 different endings to unlock.

All art, programming and music was done by me. Made with help from the incredible Fungus plugin for Unity.
Font used: Abscissa Regular by Tepid Monkey Fonts

Reviews


MaiFengMaiFeng

Rated 5 / 5 stars

I was thinking maybe there should be an ending where you are the one that was only spared by harming others on purpose or causing others to die. But that would make the game mature and dark.



AniMadFANAniMadFAN

Rated 3.5 / 5 stars

pretty good, the story makes the most of it, the game it self is limited, but it has a lot of potential, bautiful, but can definetley be improved. Keep up thr good work



SinnerBunSinnerBun

Rated 2.5 / 5 stars

I don't usually rate games but I felt the need to this time. I played Home as well and it was a lovely game that I can think of little flaws for, and it improved my mood. This game though, while it has lovely mood and music, left me feeling very helpless. The knowledge on what skill affects what is under explained, and left me to mess up almost everything no matter how I tried. It was hard to tell what choice would do what in a situation, and trying my best did nothing. The whole thing made the playing experience somewhat punishing and bumming, which is a shame for how interesting it seemed.



KillsteadKillstead

Rated 0.5 / 5 stars

took forever to load, so here's your negative score



24forChromium24forChromium

Rated 4.5 / 5 stars

A few quick notes:

-menu selection marker is too thin
-the mine should re-open after they realize it to be an unusual storm, presumably under the assumption that more material is needed
-there should be more actions during "unwinding" sessions, instead of just listening to others talk
-the players action should have an effect on the village as a whole--generating new needs, affecting the population, etc.
-the morale stat seems a little under-used


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