Tired of waiting?
Click here to disable ads!
You are not logged in. If you sign up for an account,
you can gain additional voting power over time, allowing your vote to have an even
greater impact on submission scores!
Join the discord! [https://discord.gg/YnRFR4F]
Support us please! [https://www.patreon.com/TeamPurpleTea]
Please give feedback on how to make this game better!
Our artist has been away for a while, so no new sex scenes or story has been added, sorry about that!
-5 new enemy girls
-Other shit probably, I dunno.
Excellent artistry. Basic, but gets the job done pretty well.
The dialogue is pretty good.
I'm glad that it's basically an open world game now. No more WIP bars blocking me and my curiosity from exploring.
I like the stack system of the combat. It makes things simple.
I can't find the bed the first guard is talking about.
I hate the one-way staircases.
I got completely lost in the caves (where you're going to get the catgirl in the next version) and it took me legit 20 minutes to find my way out. I could have replayed through the game to that point in that time. Please put a map in future.
Sorry. Although Pinktea, I do like you're work, and the drawings are good, there are many bugs and glitches. I know you've said before that you aren't the best programmer, but you should understand you do have a big audience. I know it's alot, but this feels kinda rushed. You are excited to make these games, but when the first thing I do is walk into a wall and it freaks out instantly, that's just stupid. Also I have no idea what capture does, and when I use it, it does nothing. I have high hopes for this, but now it just looks bad. Again you are a good artist, but you should at least make it look like, and the enemies are way too easy. Also, when you refresh and reload and fight the first boss, you get free exp because she respawns and you get so much lvl up exp.
While its not the greatest, I found it quite enjoyable. Although I am confused on what room the guard near the entrance is talking about.
So, from what I played, you're going for a labyrinth dungeon crawler style game.
I for one like that kind of games, aaand I also like to actually have to WORK for the H-scenes, within reason.
Given the fact that you're clearly in the very early stages of the game my main complaint is how foreign the combat system feels. It's the first time that I've had to "stack" my actions in what seems to be a non-turn based battle system, it actually took me a few fights to truly realize what was happening, in part because there are no animations or indicators other than the red letters that seemed a bit out of the way, not to mention the 3 actions took place almost simultaneously and the battle didn't exactly pause while I was trying to read all the actions I tested.
As for the art. The art during the H-scenes is average in my opinion, I've seen much better and muuuuuuuch worse, so you're not gonna get too much badgering in that department from me. Although the dungeon design is well bellow the quality of the H-scene art, and THAT is not good for the game. I get wanting to keep the dungeon fairly simple in appearance, but it seems like no real effort went into making the floor, not to mention some of the stairs pop you into areas with no stairs, that was particularly confusing. And since the stairs look the same no matter which way you're going I wasn't sure if I was on the first floor or the fourth.
"Walking around" art and "Combat" art are pretty much what I'd expect considering the H-scene art.
Interaction initiators were a bit confusing, since there are no real indicators of which room is which it took me a bit to find most of the "required" rooms for the H-scenes. Personally, I'd prefer it if I could talk with the girls to get the info again if needed and some signs to help out with locations, or maybe I'm just missing the normal stuff from RPG's, idk, just feels like those actions should be there.
Those are pretty much my complaints on the game. I didn't find the game to be hard or that the H-scenes were too much work to get or had too much text, hell you wanna see a complicated H-game, check out Gorepete's "Sakyubasu no tatakai" or "House of R'Thoth", those things are fking hard AND high ranking, this game is a cake walk by comparison.
Well. To begin with, I am upset by the lack of advance in the game since V4. I thought at this point, you'd have the game more developed, and was pretty disappointed when the nurse was the only progress in the storyline since V4.
Like other people said, the dungeon design is somehow pointless in relation of the kind of game we are talking about (H-game), i don't want to lose time walking around.
Art quality needs some improvements too, specially in the H scenes.
I think the worst of this game is, I believe, codeing errors, don't know if you actually spent time trying your own game, but if you go through some of the stairs they'll get you in what it seems a random place.
Also, the world design, in generals, it's poor: the interaction points, the rooms, etc.
What I find positive is the speed increase in the level growth, last time took me too much time to get lvl 10.
I'd like to see more progress in the storyline, that's what im into.
Anyways, looks like this game needs too much work, and shit's being too slow, in my opinion.
Tried to explain everything the best I could, considering my poor english.
I am also upset by the lack of advance, but unfortunately, it happened. hopefully though, the next update will make everything much better.
An epic, colorful and fast-paced arcade game
Make your way to the next level by creating constellations!
bullet hell with a unique absorb mechanic
newgrounds.com — Your #1 online entertainment & artist community! All your base are belong to us.