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We designed a blind swordsman, who use sound waves to detect enemies and threats.
The cycles nearby launches every few seconds to find melee enemies
Key Z to attack
Key X to launch a big wave cycle to find the archers(has cool down).
Key C to rush.
Xbox gamepad supported
The swordsman will always block the first attack, and will be killed if he got damage during the recovery.
I really loved this game and the concept, i already played more than 4 hours and my record is still 20... it's hard yeah but some times it's actually the games fault, but stay with me ;D.
it would be better after you killing someone your RUSH (C) would reset so the flow and the risk/reward factor would be higher and letting you cancel your recovery animation in the first frame after a atk with the RUSH dash would be better. seriously you guys have a solid concept.
I would buy a game like this on steam if it would have some kind of level up and skill tree system following the same concept as the LoL mastery system so your character would have 2 choices but only one would be effective, so it would self equilibrate by not letting the player be too over powered.
The concept is interesting and the aesthetics are solid, but I felt the game was really frustrating. Most of the time when I died it felt like it was the game's fault. The character takes too long to recover after he does anything, if he dodges he can't attack right after, if he gets attacked and survives he can't attack right after, he has to recover with the enemy right next to him, also he walks a little too slowly. It was annoying because half the time I couldn't see why I was dying, there was no closure, if die it would nice if the enemies' locations were revealed so I can see why I died. What would be cool, and ambitious, is if I could see a playback of my path and the enemies paths during the gameover screen.
A very interesting take on the blind swordsman concept. While Evil Dog (creator of road of the dead) made a 1v1 duel game, this action oriented game proves to be a completely different challenge. The slow walking speed makes it quite frustrating at times, but it feels satisfying to barely dodge some waves and make it out alive.
If you couldn't block arrows during attacks and dashes, it would be impossible.
The concept on its own is great and it is really fun. But I have many small problems that ruin the experience for me
There are two types of difficulties in games for me. Actual difficulty, and the bullshit. Although there is actual difficulty here, there are many moments where the bullshit just overwhelms the experience. What do I mean? Well, the game basically does a really shit job of telling you what is going on. I know that thats the gimmick with the blind man thing but even when you understand how the sound waves work, the game just screws you over. Sometimes you just get gutted by 3 guys that spawn right next to you because you had no idea they were coming. and other times you will be doing a random slice to deflect an arrow and then you kill 3 guys for no apparent reason. Another inconvenience is the way the character plays. The recovery system just enrages me. For some reason it completely is dysfunctional sometimes. I get hit and I cannot move for five fucking hours or do anything and the guy kills me. And god forbid you have 2 or more enemies attacking you. When you have two that got onto you without you killing them its just game over. This is due to them hitting you, you recovering, you dashing and the other enemy hitting you, causing the cycle to repeat until you either die by them, get shot, or run to the end of the stage.
Also, please add the ability to change controls. Its really awkward to play on QWERTZ keyboards.
Loved it. Faved.
A physics puzzler that will really make you think!
Classic arcade shooter with awesome special attacks!!
Arcade gameplay meets mental calculation!
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