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rated 3.29 / 5 stars
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Adventure - RPG

Credits & Info

May 16, 2017 | 1:40 AM EDT

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Author Comments

Sexena is a simple turn-based fantasy game featuring combat and visual novel style sexual encounters. Chapter 2 focuses on the following 4 encounters. Defeat them and seduce Exie the Weapon Shop owner, unlocking all 5 sex scenes. Consider supporting or promoting the project if you’d like to see Sexena reach its full potential.

For a better play experience please try it here.

And of course the patreon to help make more.



Rated 2 / 5 stars

The first 2 battles were cake... but the goblin is just over powerd

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Rated 5 / 5 stars

Great game. Gives me memories from when i first tried chapter 1 (looks familair)

One thing i would suggest is being able to replay the story sex scenes. I enjoyed them in all their comic splendor, with the Ettin and Gargoyle my favorites. Sure the sex was forced upon him, but they were at least gentle.

ANYWAY of course this was a great game and i cannot wait to see chapter 3. I also played half the game without using that glitch, but i think its good to keep that in there. Its just got to be a secret for those that played the previous chapters


Rated 4 / 5 stars

Overall an interesting game and worth playing.

The elephant in the room is the weapon system for sure. I agree with a couple other posters that the weapons appear to be completely unbalanced and there isn't any real reason for it. I looked at the DPS of each of the weapons and quickly went from my basic dagger to the flail and saved up for the Warhammer +1 (Strongest weapon by far). A 700 gold item shouldn't be significantly stronger than anything else, when the cost range goes up to 5000. Explaining the stat gains/effects as well as indicating accuracy rating (if there is one?) would help people understand the damage they're expected to do.

Many people seem to miss that AC isn't Accuracy and doesn't affect it, but it stands for Armor Class like in games such as Dungeons and Dragons. What isn't clear is how it affects the damage you take. I had a -9 AC item and the starting -2 AC item to test and the damage difference of my opponent was 0/-2 only when you'd expect it to be a greater difference.

Clearly fix the save/resell bug to keep the game "competitive" but gold scaling is truly awful. Raise the gold earned for combat (or provide a new way to gain income). Make the tavern scale slower but base it on your opponent so that the gold you gain isn't less than your sleep cost. Give potions a flat rate that's stated, and give enough room in the shop for their names.

These are a few things, whether you look at these comments or not, but other than updating/changing the graphics of the characters/scenes and making it a bit more challenging (People are idiots, the game isn't hard at all it's just slow) but faster paced that's all I could see.

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Rated 3 / 5 stars

Just compiling some bugs in the game

If you save, buy an item, then load, you load the game with the item in your inventory and your original gold, meaning infinite gold/items.

If you use this trick on a Tome of STR/DEX/INT, then their charges don't deplete, and you can go to the character status statue and infinitely use them to buff your statuses.

If you use this trick on a wand of magic or a potion, then they never deplete during battle, for infinite Fiery Potions or Wands of Lightning.

Two points besides bug exploits.

Is there a reason the weapons that have +# modifiers at the end of the weapon shop, that are more expensive, as so weak? Why is the "Holy Avenger +5" a 1-8 for 6000 coins, when a Warhammer is 5-22 is significantly less?

Also, let there be a way to speed through text please, for characters you dont like.


Rated 5 / 5 stars

exie is so cute omg