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Anne's Memories

Score:
rated 3.49 / 5 stars
Views:
6,462 Views
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Genre:
Adventure - Other
Tags:
fantasy
story
memories
relax

Credits & Info

Uploaded
May 13, 2017 | 6:40 PM EDT

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Author Comments

“Anne’s Memories” is a 2D plataform runner game. The player plays as Anne who flies through diferent scenarios in order to complete her objective.
Anne doesn’t remember her past. She is lost and confused, but she knows she must keep going, always forward. Anne finds some pieces of letters she wrote in the past, and this might lead her to some extraordinary answer.

If you want to know a little about the development of Anne's Memories, check this:
http://ankadstudio.com.br/annes-memories/

Reviews


GoatygoatGoatygoat

Rated 2 / 5 stars

Works fine, and I don't know that I've ever really seen an avoid game with a story to it, but at the end of the day, it's still just an avoid game. Story was also very short and not delivered in a particularly interesting way - just text with no graphics.

I think if you told the story through cutscenes (even just a series of still images), it would be a bit more interesting, but it would still be a run-of-the-mill avoid game otherwise.

If you expanded on the concept a bit - add a bit more to the story, maybe add some character interaction and dialog - and made the gameplay more interesting, you'd probably have something solid, but right now there's just nothing that really stands out here.

It's definitely not BAD by any stretch - I didn't encounter any bugs, and the gameplay felt fine (not quite sure what other folks are referring to about the physics being wonky). The only mechanical critique I'd have is the same one others have mentioned, about having to click in the UI while the gameplay controls with the keyboard, but that's honestly pretty minor.

Reading your post about the development, I can definitely see how this might fit into a larger project with multiple gameplay mechanics. I'd say be a bit more ambitious with your next endeavor, whether it's a different project or expanding on this one.


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nbombnbomb

Rated 4 / 5 stars

physics are somewhat wonky (why is she floating upwards, why can't I drag her down?) controls are okay but I would prefer the arrow keys or wasd. couldn't hear any music


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ChristovgrigoriChristovgrigori

Rated 5 / 5 stars

This is pretty good as far as fun factor, challenge, and overall gameplay is concerned. However, the controls are bit wonky, meaning that controlling how far up and down you go with the umbrella is a bit hard. Outside of that, I enjoyed the story and found it very sad at the end. Great job!


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GretgorGretgor

Rated 3 / 5 stars

I did enjoy this for its premise and its intentions, but the execution is rather lacking.

The whole "piano music + minimalistic monochrome graphics" presentation style is already rather... overdone. I do appreciate games that try to be deeper and immerse our emotions and feelings, and I like that this game tried to do that, but the style chosen for the presentation is rather cliché.

The gameplay is enjoyable, being simple and intuitive, but maybe it's a bit too simple. You basically use a parasol/umbrella to glide through obstacles in an auto-scrolling stage. I like it, it's simple and fun. It does have some bugs, however. There was one time, in the snake level, where I died and my memory/letter counters didn't reset, so I ended up being able to overshoot the maximum number of letters, and it was weird.

I like the story, it's sad and nice. However, it's too short (fitting in three very small pages), and ends in a very inconclusive note, as every mysterious event that is cited simply isn't explained. Also, while I don't exactly dislike games whose stories are exclusively told through text, I think this game could have been a more atmospheric experience if there were cutscenes, or maybe if the levels themselves served as a less subtle metaphor for the story being told in the letters.

Also, some minor nitpicks: you have to press space to glide, but you have to click to restart the level and interact with the interface. It's kind of annoying, why not just give us the option to click instead of pressing space? Plus, for the longest time, I didn't realize I could click the story unlocking tab, since it didn't look like something one could click.

I do appreciate what this game was going for, it's just that the execution could do with a bit of polish.


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RhogerSato responds:

Thanks for the feedback!
I agree with you on every point, there's lots of things to polish and fix, including story, the mix between keyboard and mouse and the level designs which are totally random when you think about the letter pages.
I'm working on this points right now and it might take some time untill I can upload a new version.
When I do that, I'll sent you a private message for you to try again! Promise you will haha!

Um grande abraço!
Rhoger


hotlinejackethotlinejacket

Rated 5 / 5 stars

I really like the mechanics. Kind of like flappy bird but with story. Also it reminds me of Mary Poppins for "some reason".


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