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just throwing some concepts (in two levels) out here to see what people like and then i will focus on that
so suggestions are welcome
be careful not to touch anything or exit the screen or you will die
controls: mouse clicks and drags, and WASD for movement (and R to restart if you somehow get stuck)
This isn't a game, this is an exercise in frustration. Having to start all over every time you accidentally scrape a wall or touch yourself with something you're carrying gets annoying VERY fast. Especially combined with how tedious that bit with the key and the clickable blocks in the narrow tunnel is.
I think this concept depends a lot on how its executed. I imagine it could be frustrating, but you managed to make it fun! GJ! Except idk how to end the 1st lvl - I though reaching that grey area at the bottom.. but it kills. So I haven't tried the 2nd lvl, but I do like the idea.
There's 2 little things:
The key that requires to be aligned with the block in order to switch place, doesn't align easily and sometimes gets stuck. btw, this aligning part did take a little time to figure out.
The camera could be a bit faster to follow. imo, we shouldn't find ourselves reaching the border - this happens if you walk fast /non-stop.
An epic, colorful and fast-paced arcade game
Make your way to the next level by creating constellations!
bullet hell with a unique absorb mechanic
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