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Second version of the Cube Growth.
From the previous version I got that the field was too small and that overlapping blocks were an issue and that coloring might help so I updated this.
First Version: http://www.newgrounds.com/portal/view/690879
Eat smaller cubes and grow bigger,
but AVOID getting eaten by bigger cubes.
This is an Alpha Phase prototype
There is no actual defined end phase. Once you're bigger than the largest cube, the game progresses to ridiculous proportions.
At 1200, you're literally larger than the road.
At 2500 you're bigger than the screen.
At 4500ish, a graphics bug occurs and you start to disappear off the bottom of the screen (gone by 5000), but you're still bigger than the screen and you keep on eating.
As the game only runs when the screen is active and the tab is primary, I'm not willing to waste the time to see if the game screws up when hitting the score's integer limit.
As a side note, I'm not very fond of the latest trend in releasing multiple versions as separate submissions. I'm perfectly willing to test a game, but I don't want my gaming time taken up going through version after version of the same game with a minor tweak or a slight content addition.
Thanks for your feedback, appreciate it.
You're right, you shouldn't have your gaming time taken up going through version after version of the same game with a minor tweak or a slight content addition."
You see, I want to become good at making games and currently, well I'm pretty mediocre I'd say.
I think that by perhaps by iterating quickly between tests I might learn faster. And in order to learn I need feedback: reviews.
When I release a new game on New Grounds it gets at the "Brand Spanking New Games" category.
Here it gets lots of views and reviews in a couple days. If I update an old version it hardly gets noticed.
Non-moderators? Actually, when submitted, it's up for all to see. I couldn't get it to play. Firefox says Firefox can't play webGL content and I should download Firefox.
Firefox says Firefox can't play webGl content and you should download FIREFOX??
Did you mean chrome or internet explored says can't play webGL?
I don't think there's anything to review at this point. Such game can be assembled in an hour, there's nothing fancy about it. No sfx, no skybox or at least some fancy background, and models are just standard cubes and planes. There's literally nothing about this game that would want me to play it longer than 3 minutes, after which the player character is big enough to engulf every other block.
I understand that this is "Alpha Phase prototype" and I do understand need to get some feedback to get motivated, but I think that even for a prototype of a game in it's alpha phase (wtf), it's not much, especially, since it's a second upload. If you plan to show us unfinished "alpha prototype", you should add some mechanics that will make it fun to play, make it engaging somehow. Games are supposed to entertain, not waste time.
its kinda fun but it is to random there will be times you literally cannot proceed because you are to big to miss the blocks but to small to eat them
Same issues as the first upload.
Cubes are now colored based on size and the field is wider.
Could you clarify how these changes have not solved the issues?
An epic, colorful and fast-paced arcade game
Make your way to the next level by creating constellations!
bullet hell with a unique absorb mechanic
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