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rated 3.89 / 5 stars
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Puzzles - Other

Credits & Info

Apr 25, 2017 | 4:45 PM EDT

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Author Comments

/!\ This is a (polished and short) prototype, we're trying to get feedback on it to know what we should improve!
oQo is a 2D soothing puzzle game set in a minimalist world. Generate and ride waves to unravel a pulsing universe, come across the path of other beings and weave your own story.



Rated 4 / 5 stars

cool game. do more.
improve the controls though.

Loved the sounds.

oQo responds:

Thanks :)


Rated 4 / 5 stars

Nice concept for a puzzle game. It gets interesting when you introduce mouse control. I hope you can find something nice in this idea. The puzzles here are pretty good!
To change:
- Player thing should move 30% faster
- Should catch these glowies immediately (not after a delay, this delay adds nothing)
- Come up with a different control scheme. Should use only 2 keyboard buttons (left, right). Or entirely mouse based. Maybe it always moves. Maybe it moves to the mouse. Maybe when you drag mouse it moves. Either way, 4 buttons is just an annoyance and the idea to switch between 4 buttons and mouse clicks is really poor. It fits FPSs, not "simple minimalist puzzle games"
Cool idea, needs work!

oQo responds:

We're gonna think a lot about the control scheme, it looks like nobody manages to get it right :/


Rated 4 / 5 stars

This is both a delightful experience, in that it's so smooth and soothing, and it's completely original as far as I've seen. Truly, a really nice game with some really well thought-out mechanics.

oQo responds:

Aw thanks, it's heartwarming :D


Rated 4 / 5 stars

Nice concept and the sounds are beautiful.
The controls could be better. Maybe if you could only go left and right...(Hold right and you can go around and around.) It wouldn't always work that well but maybe on most levels.
No glitches for me only that bug. :D
The game is pretty straight forward, you have to experiment a little with every colour but it's okay. The background's a little flat and so the 'character', and the 'flowers'.
Good job anyway.

oQo responds:

Thanks a lot for the feedback!
The controls are our toughest issue, we have already thought about it a lot, and the solution you suggest, which is the most intuitive, doesn't work very well as you say for some levels (and is overall not so enjoyable, despite it seeming to be) :/ We are gonna keep thinking about that for the final game!
It's nice to see that your other points should be largely improved for the final game, we already started the work on making all of this a bit less flat :)


Rated 5 / 5 stars

Controls where somehow confusing but I think concept is strong. not sure what white bug did.

oQo responds:

We're gonna keep thinking about a way to improve the controls, but it seems to be our biggest issue, and we couldn't come up with a perfect solution yet! Anyway, thanks :) Did you make the bug survive until the end?