First and foremost, Unity's WebGL export is currenttly cancer, it keeps causing problems and adding random bugs such as:
-CONTROLS ARE TOTALLY FUCKED and I'm very sorry that's the case, but I can't seem to fix it because it's entirely Unity's fault. Specifically, Keyboard input tends to either not be read at all or stick after you let go, so you either don't rotate at all or keep spinning after you let go of the key.
The same controls work perfectly in the standalone version which you can get here: http://gamejolt.com/games/trip-toes/80161 Unfortunately, the standalone doesn't have any newgrounds integration
-playing the wrong audio files
-other shit that I probably haven't noticed yet)
A/D or Left/Right - Rotate left/right
Space - Propel yourself
A game made for the "Indies VS Gamers" jam on Gamejolt back in July of 2015. Made over the course of 3 days just by myself, with most of the development cut into a timelapse https://www.youtube.com/watch?v=U1OPIrfo9zw
Originally meant as some kind of stepping stone game where you press certain keys to advance to the next stone in similar vein to GIRP, I ran into problems and changed the idea of the game fairly early on when I realised It wasn't going to work the way I wanted.
It ended up coming 67th out of 373 games.
Now re-tooled for newgrounds with a scoreboard and medals