I really like it. This wasn't just a generic escape game where you are locked in a room and need to get out. You give the player a mission and a lot of places to search through. Even better, many if not all the puzzles are intuitive and make sense. The multiple endings were also a great inclusion. I wish more escape games like this were made. I do have a few suggestions though.
- Have a way for the player to know what they picked up because right now, you only have the initial description that appears when you pick something up and after that, there's no way to identify the object (a player might click off before reading what the item is).
- Perhaps add a pause function to the game so a person can stop playing and not have to worry about the timer running down.
- Why is it that you can only access the bonus ending after beating the game once? This is going to throw a lot of people off if they searched thoroughly for secrets during the first playthrough. Why would they expect an unseeable secret to suddenly be available then?
I really look forward to your next release and don't be afraid to experiment with these kinds of games. I for one am tired of the tropes of point and click games and would love to see some more unique approaches and gameplay. Good luck!