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1-Bit river

Score:
rated 2.83 / 5 stars
Views:
2,246 Views
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Genre:
Skill - Avoid
Tags:
avoid
pixelart
atari
1bit

Credits & Info

Uploaded
Apr 7, 2017 | 2:24 PM EDT

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Medals

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That's crate 5 Points Finish the crate level.
I wanna eat you 10 Points Finish the shark level.
There's a crate in the shark 25 Points Finish the shark-crate level.
There's a water in the trash 25 Points Finish the trash level.

Author Comments

Controls:

ESC - Pause/Unpause
Arrow keys - moves

Your objective in this game is to try reach the end of a river and collect as many number of points (cherries) as possible.

This was my first game, sorry if it doesn't looks good... I did give my best on it, and I used this game to learn a lot about game development.

Reviews


pleesewaitpleesewait

Rated 2 / 5 stars

Too hard in its simplicity for all the wrong reasons. Poor bordering is very annoying, and reduces its gratification.



ZoadermanZoaderman

Rated 5 / 5 stars

I beat the game but the last medal didn't unlock.

As for criticism, the game is nice but too short and there's not much of story to it. But there is a nice atmosphere to it.



SLjimbolianSLjimbolian

Rated 3 / 5 stars

This game has a lot of potential for being great (and for your first game, you did superb!) as long if you fix the hit collision. I think just as everyone is saying, it feels like I'm hitting the box even when I'm not even close. The biggest problem I noticed was the 34th meter in the first level when it's almost impossible to not hit the box and lose the game since you're given only 2 lives.

The Atari feel is fun, reminds me of the old-school Activision games. Just keep plugging away and go back to the drawing board to make this game better, or if not, your second one will be great I'm sure.


People find this review helpful!
Zebirosca responds:

Thanks man.

About the problem on the first level, is in that part: ?
http://i.imgur.com/jtPd4vz.gif

It's a really tricky part of the game and the player needs to be very cautious, but it's possible.

I still trying to found a way to solve these's problems, and I hope to lauch a new version until this weekend.


Vomo1Vomo1

Rated 2.5 / 5 stars

Maybe work on the hitboxes a bit, or just make the boat/player a smaller object. Trying to get between boxes is really unreliable, due to the fact that you only have a space that is only a couple pixels larger than your boat to move between boxes vertically.


People find this review helpful!
Zebirosca responds:

Thanks for the review.

I did some changes in the collision detection, can you try it again?

But this was not a bug, I made it on purpose, so the player had to be very cautious when moving. Now I think that I made a mistake. The game has become too hard, but if I change the size/hitbox too much the game becomes too easy :((((((( . I will try not commit this mistakes again on my next game.

But I can say that it is really possible to pass through crates and take all the cherries, because I beat the game on hard difficulty 3 times.


FrozenPuppetFrozenPuppet

Rated 1.5 / 5 stars

this could be a great game, but I couldn't even get past the first level because I was getting hurt by the crates without even going near them. Needs debugging


People find this review helpful!