Be a Supporter!

INTO THE ABYSS v1.1

Score:
rated 3.68 / 5 stars
Views:
15,637 Views
Share Links:
Genre:
Action - Platformer - Other
Tags:
pixel
platform
retro
metroidvania

Credits & Info

Uploaded
Mar 30, 2017 | 2:29 AM EDT

If you liked this, check these out!


Author Comments

INTO THE ABYSS: An exploration-focused retro-styled side-scrolling platformer in METROIDVANIA genre.
----------------------------------------------------
v.1.2
Fixed extra life chest glitch
Added extra save point just before boss fight
Minor bugs fixed
----------------------------------------------------
v. 1.1
THIS IS REVISITED VERSION WITH FIXED LEFT/RIGHT CONTROLS
----------------------------------------------------
- Jump button moved to Z key
- Improved Left/Right movement
- minor bugs fixed

Controls:
Keys Left and Right - character horizontal movement;
Key Up - interraction;
Key Z - Jump;
Key M - Map (must be found first);
Key X - Weapon (must be found first);
During progress you will able to learn abilities:
- Map use
- Weapon use
- Double Jump
- Wall Slide

Reviews


jetstream8jetstream8

Rated 3 / 5 stars

Into the Abyss - gamesbynoe

I do enjoy the music and Zelda adventure-esque, Mario Land gameboy elements. I also like your level design! However, I am going to have to give your game a 3 for the following reasons:

In addition to having issues others already mentioned (camera, lagging jumps, etc), my Map stopped working after the first save point. I am really having a hard time fully exploring and enjoying the game since I really don't know where I'm going or if I'm backtracking. Being that this is a Metroidvania game, this is a major issue!



xXBalthorXxxXBalthorXx

Rated 3 / 5 stars

It's an alright game but there are some problems that bring it down. I won't go too much into detail about the problems with collisions and overall iffy physics because many people have already explained them. The sound needs a bit of work; the SFX are a tad loud and there's no volume control (or even an on/off option) to be found for either SFX or music. There are also a couple of issues, like the jump being shorter in some very rare occasions (it's happened twice so far, not much considering how much I've jumped but you should look into it), and being unable to use doors if you throw a dagger while the "interaction" prompt is over the door (it disappears and pressing up does nothing). You also can't jump properly if you're running into something, this is more noticeable with boxes but it also happens with walls. I assume it's related to the collision issues.
Also, it's more of a nitpick than anything but there are quite a bit of grammatical and orthographic errors.


People find this review helpful!

Spike36Spike36

Rated 2 / 5 stars

The game is not competently built considering unity's the engine you used to make it. I ran into numerous collision detection issues with walls, corners, and jumps in general. The main source of the 'challenge' of this threadbare game is a horrendous camera. Always making leaps of faith and landing on spikes I could never have seen until it's too late is not fun, nor a real challenge or test of player skill. The retro aesthetics does not cover for the technical faults this game has.


People find this review helpful!

BunnyWolpertinger97BunnyWolpertinger97

Rated 3.5 / 5 stars

My dagger suddenly won't work after the first save point. 0_o



willcamickwillcamick

Rated 3 / 5 stars

Found my self getting stuck on walls and corners of pits leading my my death.


People find this review helpful!