This game was concepted and created in 5 weeks by a small and dedicated team of student devs at the School of Game Development @ Academy of Art University.
In this 2.5D bullet hell, spamming the fire button will just slow you down. As the best fighter pilot in the galaxy, you have been given a chance to test a new spacecraft that is capable of precision targeting and is equipped with a new device that allows you to recover resources from destroyed enemies to power up your own arsenal. When it gets hectic slow time to catch your breath, but watch out! That slow-juice runs out quick!
Joseph Hale - Scripter, Engine, UI/UX, Effects
Warner Rosales - 3D modeler, UI
Rutul Patel - Misc Design, fine tuning advice
Jasmine Serrano - Sound FX
Brian Heater - Music