After playing games for years, each one of us used our talents to explore our erotic impulses. M is a writer and began to use TWINE for amusement, creating short bits of fiction which soon turned more than a bit naughty.
At the same time, MaxCarna, a business intelligence consultant, started to learn about 3D creation with Daz Studio, inspired by Mortze's animations. Narigone was invited into the fold as the game programmer. His work on web projects and tech related to autoadaptive Windows resizing was the final piece in the somewhat perverted puzzle.
And so we’ve created a game. It’s complete. We might go on someday and touch up writing, add (unnecessary) scenes, add graphics and such, but we’re releasing the game in a final form rather than in piecemeal portions. We hope you take the time to read text, fully take in the images, and appreciate the presentation.