The legendary Goblet of Yendor, some say it grants immortality, but others say its infinite power will drive you to madness. Rumored to be made of solid gold, inlaid with gems of incredible beauty and size, it will surely fetch a fortune on the black market. Many a rogue and scoundrel, lured by dreams of endless riches, have set out to steal the illusive artifact from the depths of the Dungeon of Dread. None have survived, will you be the first to succeed?
Rogue Fable II combines the challenge, tactics and strategy of classic roguelikes with a modern interface and graphics. Designed from the ground up to be beatable in a single hour, but with a huge variety between runs. Rogue Fable II includes:
- 5 base character classes with the option to multiclass and customize over the course of a run.
- 8 skills, 35 talents and 24 abilities from which to build your character.
- 8 dungeon branches, randomly chosen each game so that every run feels unique.
- 50 monster types each with their own abilities, behaviors, strengths and weaknesses.
- 80 unique items to discover.
Special thanks to: Alex, Colten, Dmytro, Iryna, Jeremy, and Rob for their testing and design input.
Some general advice to those unfamiliar with roguelikes:
#1 Slow Down!
Roguelikes are turn based for a reason you should be carefully choosing each move you make especially when in dangerous situations. Even easy fights should be approached carefully in order to conserve valuable resources. Try to avoid rapid clicking and don't be that guy that dies with 5 healing potions in his inventory.
#2 Terrain and Position:
Pay careful attention to the terrain and plan your moves accordingly. Water, vines and other surfaces will cause both you and the monsters to be critically hit with every attack. Try to avoid getting surrounded and use walls and other monsters to block ranged attacks.
Passing a turn (by clicking space or your character) is the single most valuable thing you can do. Find defensible positions and let enemies come to you. Let them close into melee range so that you get the first hit.
#4 Use Your Items
RPGs have trained us to be overly conservative with our items. This is not going to work in a game with permadeath. Try to use your consumables before its to late, don't die with dozons of healing and escape items in your inventory.
#5 Be Prepared
Don't run around the dungeon with half HP. Don't descend to new dungeon levels with 0 energy points. Generally try to be prepared for the worst. Again you may need to consume some of those valuable items early to guarantee that you can survive the next ambush.
#6 Danger Awareness
This comes with experience. You just generally need to learn how to judge the relative danger of any situation. The faster you can recognize a very bad situation the faster you can start burning through consumable items or trying to make a run for it.
Finally don't get frustrated with dying. Roguelikes are designed to replayed many times before the first win. With each run you should learn new tricks and tactics that you can apply in future games. As you gradually learn the mechanics you'l find yourself breezing through the earlier levels that will initially give you a hard time.