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Rogue Fable II

Score:
rated 4.29 / 5 stars
Views:
101,227 Views
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Genre:
Adventure - RPG
Tags:
fantasy
turn-based
roguelike
dungeon-crawl

Credits & Info

Uploaded
Mar 13, 2017 | 3:04 AM EDT
  • Frontpaged March 14, 2017
  • Daily 2nd Place March 14, 2017
  • Weekly 5th Place March 15, 2017

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Author Comments

The legendary Goblet of Yendor, some say it grants immortality, but others say its infinite power will drive you to madness. Rumored to be made of solid gold, inlaid with gems of incredible beauty and size, it will surely fetch a fortune on the black market. Many a rogue and scoundrel, lured by dreams of endless riches, have set out to steal the elusive artifact from the depths of the Dungeon of Dread. None have survived, will you be the first to succeed?

Rogue Fable II combines the challenge, tactics and strategy of classic roguelikes with a modern interface and graphics. Designed from the ground up to be beatable in a single hour, but with a huge variety between runs. Rogue Fable II includes:

- 6 base character classes with the option to multiclass and customize over the course of a run.
- 8 skills, 35 talents and 24 abilities from which to build your character.
- 8 dungeon branches, randomly chosen each game so that every run feels unique.
- 50 monster types each with their own abilities, behaviors, strengths and weaknesses.
- 80 unique items to discover.

Special thanks to: Alex, Colten, Dmytro, Iryna, Jeremy, and Rob for their testing and design input.

*********************************
NEWS
*********************************
- Lots of updates (up to version 1.09 now) and more to come. Feel free to PM me with any suggestions or bug reports.
- I'm in the running for game of the month over on Kongregate and would greatly appreciate support in the ratings from anyone here who is enjoying the game.

Reviews


24forChromium24forChromium

Rated 5 / 5 stars

The Necromancer is basically guaranteed to win, you use life spike to regenerate HP and then use Cannibalise to regenerate EP, just give yourself a sufficiently large buffer pool for both and you will be fine in almost any situation (except for the ice caves, maybe)



RaSaQuikSilverRaSaQuikSilver

Rated 5 / 5 stars

Challenging, addictive, tons of replay value with new classes, and keeps me coming back to play more! Thanks for the great game!


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Balthier1172001Balthier1172001

Rated 5 / 5 stars

Such a flawless and challenging game. Love the modern interface it has and the graphics.Also the way the monsters behaved and the fact that you could take advantage of the environment to fight them off is amazing and makes the game much more fun to play. Keep up the good work m8 :)


People find this review helpful!

VinnyOhVinnyOh

Rated 5 / 5 stars

amazing game. I wish I could save and play it on a council.



makestuffmakestuff

Rated 5 / 5 stars

I started playing this game a little over a month ago, and, being frustrated at not getting through it at the time, I gave it a begrudging three stars of my vote. But I kept on playing and did eventually get good enough to obtain the Goblet of Yendor, albeit not yet in under 60 minutes, let alone 45. (My fasted finish to date is 79:45.)

It has become one of the most addictive games I've played on any website or other device. (I fed a lot of quarters in machines as a kid.) Because of that, I'm giving the review five stars. It's simple to play, once I got the hang of it and the management of the components, yet it can also be complex and never the same game twice. It involves strategy yet also adaptability to circumstances and variables. Visually it's pleasing to look at and easy to understand. I also like that I can play with just my mouse. I also like the feature of silencing the music and sound effects, so I can play while listening to other music or podcasts.

The Warrior is my character of choice. You start off with a longsword and the most hit points of all the characters. At first, my mindset was more protective, with fortitude getting the most skill points, but since then, I've adopted a more offense-oriented mindset, with the most points going to melee and range. I don't have to take as many hits, if I can dispatch monsters in fewer moves. I always worship at the altar of the archer, to better my chances of getting plenty of ammunition, and it's better still to either purchase or luck upon one of the magic staffs as a backup range weapon. My favorite of those is the storm staff, which, is very useful in the sewers and anywhere else with open bodies of water. The Book of the Storm Mage is also my favorite for extra talents, like the lightning bolt, especially in the settings with bodies of water. Other favorite items include the Boots of Flight, which are especially appreciated, if I'm in The Core with its lava beds. I also love the Shield of Reflection, Gloves of Might, the Storm-chopper and Circlet of Knowledge, Scroll of Hell Fire and dragon scale armor. Metal plate armor and shield are items I always sell to the merchant, and if I happen upon a wishing well for the first time, my tendency is to summon food, since I know what I'm getting.

My most satisfying outcome was making off with the Goblet of Yendor, after delivering a thunderclap to stun enemies for enough moves for me to get to the prize without having to spend extra time on killing them.

Possible stuff to change for future versions: Different music for each floor, and the ability to go the last saved game, even after one has been killed. If I die prior to the end, it's usually for a bonehead mistake, like failing to keep track of my own hit points while merrily swinging away at a crowd of monsters--particularly galling, when I've lucked into a lot of my favorite gear. (Then again, not being able to go back to that game serves me right for being boneheaded.)

In conclusion, it's one of my favorite time-killing games and thus deserving its five-star plaudit from me.


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