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Elevator

Score:
rated 3.36 / 5 stars
Views:
14,718 Views
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Genre:
Action - Platformer - Other
Tags:
platformer
time
difficult
elevator

Credits & Info

Uploaded
Mar 7, 2017 | 6:15 PM EST

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Author Comments

Escape the building within the time limit. 100 levels.
Inspired by games such as Super Meat Boy.

Reviews


JJMAJRJJMAJR

Rated 2 / 5 stars

The loss of jumping height coming at random really kills the game. There should be a metric available that shows when that BS is going to be thrown.



EdCharEdChar

Rated 2.5 / 5 stars

messing up the common mechanics isn't a proper way to increase the difficulty. it will only make people think your game is buggy.


People find this review helpful!

Teganrose1Teganrose1

Rated 3 / 5 stars

I really tried to play this, but I couldn't stand more than 12 levels due to the faulty jump mechanics (a majority of the time, you only just half as high as you normally can, which is one of the worst things a platformer can experience). I five you stars for atmosphere and anticipation though.


People find this review helpful!

KJoniKJoni

Rated 4 / 5 stars

This game is:
25% agility
25% extremely tricky platforming mechanics
25% bouncy walls working against you and
25% lag

It might be a problem with my computer, or it might be because of the graphics effects, but the lag prevented me from beating level 11, because the two blocks from the roof hit my character in the head before it can fall all the way to below the four appearing blocks, and I trust that's because of the lag and not failure of level design because some reviewers here managed to beat the game through. I can even make it to the bottom in time sometimes but then the falling blocks just glitch through the newly appeared shelter. I concur with other reviewers in saying that there should be an option to toggle the really fast visual effects off, just to make sure as for what comes to me in particular.

I definitely felt like I was learning how to better and better control the character all over the course of the selection of levels, but I also felt like half of the times I died were because of lag. For sure I feel like I could be shifting the blame of a problem that could very well be my fault, but level 11 is absolutely unbeatable even after I had beaten all the levels before it with moderate to disruptive lag.

Something that I differ on with other reviewers is about that I actually think the platforming mechanics add to the game. They're something you have to figure out with trial and error, and that actually kept me hooked in addition to the intriguing intro and aesthetic that make you curious as to what they could ever hint of for later on.

You get four stars!



headacheshyguyheadacheshyguy

Rated 3 / 5 stars

ok i gave up at like 43. and after 48, which requires rng just to be able to beat, I know it won't save my progress, but I've had enough for today. I feel the controls could use to be tighter for some of what's required, but that could be most of the challenge actually. Ultimately, I think it's a good game, but I'd add a mute button, that heartbeat gets annoying after a while.