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rated 4.32 / 5 stars
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Action - Platformer - Hop and Bop

Credits & Info

Mar 3, 2017 | 2:07 AM EST

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Author Comments

Edit (3/12/17)

It’s possible using Edge may result in sluggish controls. It’s a bug with Edge, I can’t do anything about it. If you’re having those issues and you use Edge, try another browser.

If you have those issues on other browsers, please let me know!


They say they're protecting us, but from what? Who do they think they are, keeping us behind these walls? I gotta get out!

If you want to support games like this, check out ZAK DX on!


Zak can be played with Keyboard or a Gamepad.


Move: Left/Right, A/D
Jump: Up, W, Space
Attack: Z, K
Pause: Escape, P
Restart Level: R
Erase Save: hold Delete or Backspace for 5 seconds


Move: Left Control Stick
Jump: A, Y, Left Bumper
Attack: B, X, Right Bumper
Pause: Start
Restart Level: Select



Rated 5 / 5 stars

Tight controls and awesome music, my only complaint was the floating eyes were a bit annoying where you could only jump on platforms and nothing else. Besides that minor detail, the game was a blast from start to finish! I hope you can make more time to make a sequel in the future. Thanks for the enjoyment. :)


Rated 4.5 / 5 stars

Would like a full longer version of this game!


Rated 5 / 5 stars

Fun, simple, and great for speed running. I just beat it the first time, but I'm gonna keep ging for a better time. Fantastic job!


Rated 4.5 / 5 stars

i like it its a pretty solid game. I think there needs to be a full game, And before you do that try to address the controls.


Rated 4.5 / 5 stars

You have a wonderful game with slick controls. Everything is clean and laid out cinematically (the title cards, dynamic lighting, etc.), despite its historically "simple" art style. The art style evolves on the fact that it is a platformer, but introducing new concepts that aren't meant to distract the player with fancy graphics. It can be appreciated and played with this style.
That being said, it still has complicated aspects that take away from the game, and it can really be improved if you simplified it. There doesn't need to be so many ways to control the game, and that complexity takes away from the audience's immersion. While they could be playing with the controls you've laid out, with multiple options they begin considering what would be the most comfortable for them instead of appreciating the game. You do this also on the title screen, with the option to play the game without the music. The music is great! It should be the player's choice to seek out how to mute it, since it's an optional removal from immersion. Presenting it on the title screen, however, appears as a display of low-confidence within the music, despite only having great intentions.
You have a fantastic, fun game that looks great! I'm going to play it later and show it to other people, though I believe with my criticism you can only improve it and not hurt it. Hopefully this project evolves into something better, as I'm excited to see more from you!

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