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Protect your base and destroy enemy base, simple as that.
I would have to say the game has a decent premise. The lack of sound is quite disconcerting (playing in total silence always bugs me.) This game does have potential but as it stands right now it's far too easy. You can basically win by shooting your base's gun straight ahead into the enemies weaker units and slowly build a tower just on the outside of your buildable zone which is basically right in front of the enemy base. By the time the enemy had the slower moving bigger units I had a tower that was 3-blocks wide at the base and 7 units tall and the tallest ones would pummel the enemy base directly while the other turrents pounded the units as they slowly made their way into range of firing back (which they never did make it) So in about 5-6 minutes I was just sitting back and watched the carnage ensue. So maybe with a height limiter or maybe force the buildable area back a bit further from the enemy base so you have to work on destroying them yourself while the turrents do their job. Overall I'd have to say a solid 3/5 on the work that went into it and the work that could make it beter in the future.
I'm terrible at these kind of games, but I can see the amazing amount of potential this has. It really reminds me of Bowmaster Prelude which I loved that when I was like 7 or 8. You could add a lotta stuff here, like more towers, minions for your own castle, different maps and maybe a difficulty scale.
I'm rating well because I think it's a solid first idea for a game and if you develop this even further I'm sure it'll be a hit.
Funny you should mention bowmaster - that's exactly what I had in mind, as I played it many years ago as well. This project was just to publish game as soon as it was playable, and even through low scores I see reviews are favourable even if only "it needs more work".
good but with sound will be better
Sure took a while, but I made it! :) The right tactic seems to get as close as you can to the enemy base as fast as possible, and keep firing away all the while building up additional turrets to keep the foes at bay and help you bombard the base. A simple but fun little strategy game, with polished controls and features, though it gets a bit monotone when you're just firing away for maybe ten minutes, with no extra levels, or upgrades, or variation in enemies. Fun for a while, but not so sure about replay value. Maybe if there was a highscore table too? Best time, maybe? Would love to see this evolve into something longer, and with less time required on each level if it does. Nice work so far!
Gameplay was simple but there was nothing special about it : like special events occuring, etc.
Also, screen movement solely follows player mouse, it doesn't follow the player itself.
An epic, colorful and fast-paced arcade game
Make your way to the next level by creating constellations!
bullet hell with a unique absorb mechanic
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