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Servant's Chamber v.0.13b(Demo)

rated 3.84 / 5 stars
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Adventure - RPG

Credits & Info

Feb 11, 2017 | 5:19 AM EST

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Author Comments

Hello everyone!

We are a team of 2D/3D adult game developers, also known as Brozeks & Grozeks.


So what exactly is Servant's Chamber?

Our game is a combination of dungeon crawling with rogue-like aspects such as procedurally generated levels as well as a hoard of loot, we went out of our way to ensure that each time you replay a level of the game it will take you on different paths as well as offer different loot! Our game is also quest driven, all of our quests will reveal important plot details as well as develop our characters quest by quest!
You control “Servant” the snarky and reluctant hero, you will use experience to unlock skills via the skill tree, lvl your stats and even equip new armor that will increase your stats while adding unique cosmetic changes to your character. Be it sexy demon wings or even that sweet sweet right stocking you've always wanted.
All of your adventures will be followed by your companions, all of whom will be eventually able to be customized and equipped with items! They all have their own distinct personalities and quirks, spend enough time with them and learn about their histories with the facility!

You must be thinking to yourself 'Well why should I be interested' ?

Well that is simple, we are trying to produce a feature rich game with an air of total originality behind it! We hope to offer a Unique atmosphere, a fun story line, interesting characters, sexy and engaging companions, powerful enemies, and a lot of amazing art! So if you just so happen to be in the mood for an incredibly original journey filled with lust, power, and the occasional joke we hope you will be interested!

So what is the gameplay like?

A main part of gameplay is the custom active time battle system, it works similarly to that of a rhythm game. You must collect descending orbs to fill your stamina while powering your abilities to face off with fully animated enemies, your unique companions will offer you aid with their powerful skills and highly detailed characters will keep you as engaged while watching as you are with fighting! As a player you will have access to your own unique skill tree which will give you your own set of powerful skills, and an equip system to put on your favorite and most powerful gear and bestiary of all enemies in case you want to learn just a little bit more before you go into battle!
Here is a quick summary for all of gameplay features we have already implemented in our game:
-real-time battle system
-unique skills with custom effects
-quality AI
-inventory system
-battle items which can heal, add armor, stamina, bonus damage, etc.
-custom skills for each companion
-full procedure generation for each level.
-A large amount of quests with full descriptions for each quest
-Helpful user interface
-chests, coins, keys, bosses, and minibosses.

What will be the next NSFW content you are planning to add? What features do you plan on adding?

We plan on reworking the ingame dialog from the ground up, improving the user interface. Also we are working on adding plenty more fully fledged sex scenes to the game as well as improving battle system.
( So far we have four sex scenes written and being put into the game for levels 1-4 alone!)
Here is a list of what is planned on being added to the game:
tag-filter, so each player can control what sort of enemies spawn and sex scenes to be added based on their specific preference. (I.E. Bestiality on/off, Futanari on/off, etc.)
more customization for “Servant” and companions. (Skin, hair, etc.)
improving dialog system, save system, loot drops, the equipment system and battle system

Thank you so much for giving us your time and support!



Rated 5 / 5 stars

really fun


Rated 3 / 5 stars

Wow, incredible game so far from the art to the music. Love the concept too. It looks like it's taking place in an old sanitarium or something. You've got a very strong visual identity and it's the biggest reason I've played it this long.

Unfortunately, that's about all the nice things I can say about this game.
I don't know how you did it, but you've managed to make a game that I get worse at the more I play it. I CANNOT get past the "Dog Time" level no matter what I do. I don't know if I'm missing some crucial aspect of the battle system, but I just keep dying. And every time I die, I have to start over again from the beginning of the level. All progress is lost. All Items, all armor, all experience, all the enemies I defeated: all of it is reset and I have to suffer through the same dialog and make my companion blow the same five dogs over and over again. It is maddening.

And the worst part is that I can't seem to do anything about it. Every time I think I have a strategy down, every time I think I've got a rhythm, I walk into a room with some odd combination of enemies and suddenly nothing works right. I have no stamina or mana for some reason, I can't attack anyone, the "Dope" ability isn't regenerating, I'm waiting for energy balls to fall while all the enemies in the room are taking free shots at me. And once I clear a room, I'm lucky if I have any resources left to do anything to prepare myself for the next room.

Health boosts are just random drops, so I can't rely on them. Sure, I could get more health from a healing machine, but that's only if a health machine is around and if I have a slave to put into it and IF I have enough money to heal myself completely (at the expense of buying any item I might want). And on top of that, none of the machines are labeled, so I end up wasting slaves and money on stamina or damage increase machines when I'm looking for health.

And the nurse enemies are the WORST! On more than one occasion I found myself in situations where there was one nurse left in a room that I could not kill because she kept healing herself. And it's not like I didn't get it. She has this charging bar under her health that slowly fills, when it's full, her health resets. So I have to overwhelm her with attacks before she heals again. Except I can't deal enough damage in time. So her health resets again and again while mine slowly dwindles down to nothing and there's nothing I can do to stop it.

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Rated 4 / 5 stars

I enjoyed this game, very fleshed out as far as demos go, and the dialogue was pretty funny.
My two main problems with the game so far. First problem is that the hit boxes are a little wonky, this is mostly only an issue with enemies being behind each other. This was a very big issue during the boss fight, since I more or less had to pray that my punch would hit the egg that spawned behind the boss.
My second problem was that after I picked up double punch the game got harder. This was mainly due to the fact that I would not be able to attack sometimes because I ran out of stamina and was only able to double punch. This made it so I could not stun the enemies as easily and made me take more damage, the increased damage didn't seem worth it.
I still can't wait to see more though.
P.S. This may be a bug, but I sometimes got nothing from putting an officer in a machine. I may have been getting the stats, but the tool tip didn't show up half the time. So I don't know if I just wasn't getting anything or if the game just wasn't showing me that I got something.


Rated 3.5 / 5 stars

Great Start. I could only get to Chapter 2 but here are my criticisms so far.

- Story is very nice and main character has a neat motive.
- Characters are well made and have some thing to them instead of being an object.
- Dialouge is well written
- Art Style looks amazing!
- I love the idea of little outfit add-ons to put on the main character. It adds a nice ascetic to her.

- Combat system is very flawed. It's very sporadic and doesn't flow well and feels like i have no control.
- Hit boxes for enemies aren't well placed for the back area. I cant hit them while another enemy is in front of me yet they can attack as many times and hit me as they want. Either make the front enemies hit boxes smaller or the back enemies hit boxes bigger.
- Vampirism is too powerful to reveal onto the player so early in the game. Either make it so the enemy gets healed as they damage the player instead of draining stamina or reveal that ability later in the game.
- Same thing for healer enemies; they are too powerful to reveal so early in game. I've been playing this demo for over 3 hours and 95% of my deaths were from healers. They have the same health as the normal enemies but can heal about 50%-30% of they're health back in just a few short seconds. Either nerf the healing abilities, lower the healer's health a lot, or reveal them later in the game when the character is more ready for it.
- The difficulty difference between Easy and Hard are either no difference or switched because i can't tell. I tried playing easy first so i could get used to the mechanics before going to hard, but once it hit Chapter 2 it ramped up in difficulty way too much so I decided I needed to start over and maybe see if my character was maybe built wrong so I didn't put no skills in until Chapter 2. No matter where I put my skills though it never changed. I was dying to the same things over and over again. I was confused so i decided to try hard cause i just had the thought that maybe it was switched by accident, and sure enough hard mode was pretty easy. I was taking out slaves super easily. (except or these slaves who I can only describe as beast minded women who were very different from easy mode).

All in all, great start but with out a doubt its very flawed. But, that's what a demo is. I just wanted to point exactly what flaws are there so you can make the game better for everyone. I hope what I've provided was helpful and I look forward to the complete version.

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BrozeksGrozeks responds:

Thank you for reply!
We still have a lot of work to do. With each update the game will be better and better. We have a lot of ideas for our game! =)


Rated 2.5 / 5 stars

I want to give this higher. The art is amazing and the theme is so bizzare and nuanced its simple astounding.

Its jut the combat system, that the game is based around is so horrible. So unresonsive and wonkey. The tooltips aren't that much of a help, and many things seem to run on their own. The lack of a save feature and lack of post battle healing ( or ways to heal) detract from the game entirely.

Because its such a core concept of the game it makes it almost unplayable, its a shame. theres a great game in there, it just needs to come out

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BrozeksGrozeks responds:

Hello! Thank you for your review!

We work on improving our game every day. =)