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FLARE

Score:
rated 3.61 / 5 stars
Views:
15,404 Views
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Genre:
Action - Shooter - Multidirectional
Tags:
space
reflex
casual
ggj17

Credits & Info

Uploaded
Jan 27, 2017 | 3:14 PM EST

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Author Comments

-PLEASE NOTE-
The builds we release here are to communicate and show our current progress and iterations to our playerbase. We are aiming to release a complete version on mobile platforms soon.

We would like to encourage players to leave feedback/suggestions/issues for us in our Thread so that we can directly resolve and answer to them.
http://www.newgrounds.com/bbs/topic/1419853

--UPDATE--
V2.0 Asteroid Update
-CHANGES-
-Environmental Hazards were introduced-
- Asteroid Stage was added. Defend against incoming asteroids that would collide with your planet!
--
-Planet Atmosphere was added.
-Radar Indicator Icon was removed.
-Consecutive Radar-Waves indicate the incoming flare`s strength.
-Maximum amount of resources were decreased.
-Updated Tutorial pages.
-FIXES-
-Balance issues caused by too much resources.
-Adjustments to certain variables withing the game.

A stylistic space themed game with an emphasis on providing the player with challenging gameplay. Protect your planet from solar flares by building Dyson panels in space.

Idealized and developed by a Group of awesome people in 48 hours, during the 2017 Global Game Jam.

Page for developer updates:
https://www.facebook.com/FlareGame

List of Updates:
-V2.0-
V1.5
V1.0

Reviews


mr0661mr0661

Rated 4 / 5 stars

Good concept and gameplay. User interface in non-gameplay parts was little bad, but it standed out only as rest of game was very well done. Worst thing in the game was that after getting hang of it, you can protect planet indefinitely, but you have no direction. Game could be little harder, or have some way to adjust(I would be interested of what would happen if planet could hold more energy, starts with more energy, but energy gained from flares would be decreased little bit).
+Concept
+Gameplay
+Art (supported other stuff well enough)
#Music( it was fine wasn't annoying, so, well done)
-No ending (if game would always end in defeat, that would also be fine)

What I would like to see:
I would like that player could zoom out, colonize other planets, and eventually build Dyson sphere around the star. Other would be that flares would start giving less and less energy, so that player would eventually fail.

Cool way to add to either would be if goal was to trey to build enough surplus energy that humanity could shift to other another star. In first suggestion, amount energy needed would bee so large, that player would need to have Dyson sphere. In latter it would be fight against time (amount required could even reset if you build more panels).


People find this review helpful!
fodormartinb responds:

Thank You for your feedback! We have resolved the issues you mentioned in your review.
We are going to release an updated build soon whith these changes.


PolandCanIntoSpacePolandCanIntoSpace

Rated 2.5 / 5 stars

I just cocooned the planet in a bunch'a panels and left it ther and boom, Good score
It's fun and hard in the beginning but gets very easy and boring, It would be a nice game with more balance and more gameplay


People find this review helpful!
fodormartinb responds:

Thank You for the review!

We are close to releasing an updated build which will address the current balance issue, as well as introduce new gameplay elements.


VitorBatistaLOLVitorBatistaLOL

Rated 3.5 / 5 stars

nice game!
but when I spammed my surroundings with the panels I got infinite points

"challenging gameplay" - not so challenging - that's why I took 1,5 stars from the 5 stars rating!

but I got entertained by it, so it was worth it! :)


fodormartinb responds:

Thank You for the review!

We are going to resolve the current balance issues in the next update.
We thought buffing this build a bit more to see what needs tweaking and optimizing.


BIG-red-BUTTONBIG-red-BUTTON

Rated 3 / 5 stars

I like the idea. But I see no real challenge or gameplay here. At first I was confused how to play it, but once you survive a couple of flares with minimal resources and collect a meteor or two, you get to a point where your resources are maxed (200) and your planet is fully protected with thick layers of those panels & you simply can't lose anymore. I got bored very quickly since.

Don't get me wrong, this is a very nice idea but it really needs balancing & more of the new content.

I was thinking that if the gravity acted on the panels, they would fall towards it and damage it if they hit it. That way you couldn't keep your planet cocooned & would need to deconstruct and reconstruct the panels all the time making the game more alive.

I


People find this review helpful!
fodormartinb responds:

Thank You for your feedback!

We are almost ready to release an updated build which adresses many of the current balance issues such as spamming panels.


GoreBastardGoreBastard

Rated 3.5 / 5 stars

It's a decent idea. However, as other reviews have mentioned, once you learn how to spam your defences, you can cocoon your planet to a point where it's almost indestructible. I ended up waiting for mine to get killed because I started to get a little bored. It could do with a little more content, like mission objectives or different types of shields for different types of flares maybe?

Good game, room for improvement.

On a side note, I noticed that once I'd been playing for a while, everything I looked at was moving in a circle, kind of like the 'guitar hero' effect you get for staring at a moving screen for so long! (that's not a bad thing, just thought I'd mention it!)


People find this review helpful!
fodormartinb responds:

Thank You for the review!
We are about to release a new build which adresses current balance issues, and also contains some new content.