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Experimental idle game and music toy.
Use your mouse to interact.
good game with a great concept, could use some refining though.
Excellent game. It scales really fast, or at least quickly enough to keep introducing new mechanics just as I was getting bored of the current ones.
The music really comes together: I really did not expect it to sound so well.
However, it has one glaring issue: performance. After just a couple minutes, the game starts suffering lag spikes every few seconds which last way too long to be bearable.
Also when such spikes occur, the tick timer keeps advancing but items on pipes do not, with the result that a carefully timed setup is completely screwed, and a dozen item bubbles stack on top of each other.
This ended up being a deal breaker, as I quit after making a 1M per second gold microchip.
I've been playing this game for about an hour before writing this, and quite honestly, I cant stand how the cost of components increases by such a huge amount. After four straight pipes, it costs like 500 gold, and I can only generate like 6 per second at best.
Really nice twist on a few different mechanics, great job man. But, I don't think the game is "beatable" in its current state. If you remove the maximum output limit on the Multiplier 2 component then maybe.
The gang needs to perform an exorcism in an abandoned lighthouse. Care to join?
Shoot your Salami to victory!
Politics in 2017 are not fun
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