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A mix of traditional and static animation in this running sequence from the opening of A Near Dawn - a psychological thriller game I'm currently working on. Project details here: http://bit.ly/2gA5772
I made this way more complicated than it needed to be with all the precise highlights and shadows, so it took forever to animate all of that in HD 1080p.
*Music is from The Running Man by Harold Faltermeyer
It's an alright loop, not much of a reason for it to be hear instead of the art portal(though I suppose the background wouldn't compress well as a gif)
But for running this looks a little goofy, stiff and slow. I didn't know he was running until I read the description; I thought this was to make fun of old Adult Swim show animation that were forced to re-use old 80s cells that ran at 12fps. I think you may have spent more time rigging, the background parallax and making sure the shadows and highlights looked nice each frame rather than focusing on primary(a panic run where the torso bobs forward and back) and secondary motion(head bob) to the loop.
While the art and animation are great, it's just a looping running animation. This would be better suited to put on your Dumping Grounds.
I'll take the compliment. :)
Character looks fantastic. Actual running animation is very smooth but also really unrealistic and wonky. Arms should come up a little higher and there should be some side to side motion, as well as bobbing
Thanks EDM364. Well, it's hand-drawn so it's not changing. :)
By bobbing I assume you mean head... I was going to try and mount a talking mouth (when the character is speaking) and eye blinks onto the head, but if that doesn't integrate well then the bobbing is plan B.
It's da pizzaboi.
I keep on having this reoccurring dream, where Tobey Maguire watches me eat cream.
Good things do happen.
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