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SuperBallBounce


Date Submitted

11/08/2002 | 06:48PM EST

File Information

Game | 210.9 KB

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Current Score

3.26 / 5.00

288 votes | 1,937 views

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Submissions by MCFR4G:

Everyone Suitable For All Audiences
SuperBallBounce
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Author Comments

Its a ball game I know it's been done before and I don't care.

23 reviews | Log in to write a review | Share this!

The people have spoken

Average Score: 5.5 / 10

Score: 3
KWAS71KCK

"too fast"

date: November 10, 2005

it was a pretty easy ball-break game... but the ball went way too fast at the very beginning... particularly when the ball first appears... if your not quick enough, you lose the game before you even realize what hit you. this game was also too short, it was only one level and it was easy to beat too.

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Score: 4
Firebrand-Vagabond

"BALL BOUNCE GREAT! SUPER FUN NEAT!"

date: November 18, 2004

Decent little game, but there's a glitch where the ball will drop below the platform, but still keep going. Other than that, not too bad, really.

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Score: 2
Hamy-jamy

"..."

date: August 31, 2004

Pretty cool i guess, but its soo noobish, it looks like somthing that should have been blamed, you could really improve your graphics.

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Score: 6
joak

"improve"

by: joak
date: April 18, 2004

You could impprove:
1) - you should allow the user to start the game by hitting the ball, as opposed to it coming from the centre, diagonally right - it's a bit random, and you have to play it twice and lose before you even know WTF's going on!

2) - Angles - I know roughly how hard it is to make a game like this (check out my early table tennis game!). A way you could explore is changing the trajectory of the ball according to where it hits the bat... a way of doing it is to "segment" the bat into multiple sections, and the increments of the Y coordinate increases/decreases depending on where the ball hits the bat (i.e. multiple hit-tests). I tried this, but since my bat-shapes were fiddly and awkward, I couldn't do a great job with it

3) Speed of the ball - I didn't deal with this very well myself, but if you were to do it, it would most likely involve changing increments of the X axis, i.e. "speeding" the ball up by moving it forward at differing rates. But this might complicate things.... just an idea.
(BuzzMan said all this)

4)You could make random objects appear like enlarger or multi ball

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Score: 4
BazzMann

"Good attempt"

date: March 28, 2004

This game was well-made, there are some major improvements that could be made to the game as a whole (I'm not mouthing you off, I'd actually like to see this game go further) - but I do like it. I'm just here to constructively criticize...

1) - you should allow the user to start the game by hitting the ball, as opposed to it coming from the centre, diagonally right - it's a bit random, and you have to play it twice and lose before you even know WTF's going on!

2) - Angles - I know roughly how hard it is to make a game like this (check out my early table tennis game!). A way you could explore is changing the trajectory of the ball according to where it hits the bat... a way of doing it is to "segment" the bat into multiple sections, and the increments of the Y coordinate increases/decreases depending on where the ball hits the bat (i.e. multiple hit-tests). I tried this, but since my bat-shapes were fiddly and awkward, I couldn't do a great job with it

3) Speed of the ball - I didn't deal with this very well myself, but if you were to do it, it would most likely involve changing increments of the X axis, i.e. "speeding" the ball up by moving it forward at differing rates. But this might complicate things.... just an idea.

A few other points which aren't as important to me, but might make it more playable: Sound - the music was... not fitting the mood in my opinion. And it was also low quality - if you included a track selector, and an option to turn sound off, it might help. Also, include in-game instructions, and the "3...2...1" screen would be better if it was transparently placed OVER the main screen, so you could see the blocks/bat while the countdown took place. And lastly - the mouse idea soemone else suggested might be nice, but I personally prefer using the keyboard- you could make an option for obth to select at the beginning - by slightly altering the current game in another set of frames, and at the beginning give a choice to jump between the two.

Sorry, I got carried away with the constructive comments, I meant this to be a short concise review! Hope to see improvements, don't quit! Just add some more levels, maybe even weapons if you get confident, though I can see the difficulty in that!

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