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Code Red

Score:
rated 3.96 / 5 stars
Views:
35,102 Views
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Genre:
Action - Platformer - Other
Tags:
action
platformer
ld37jam
ludumdare37

Credits & Info

Uploaded
Dec 14, 2016 | 11:20 PM EST

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Author Comments

[UPDATE]
-Added checkpoints!
-New optional control scheme!
-Hitboxes adjusted!
-Bugfixes with the climbing
-Death animation
-and more bugfixes
-Polishment on movement, few more bug and design fixes. (New!)
-Invisible thing should be fixed now. (New!)

Code Red is an action platformer where you take control of an specimen that has escaped out of his containment chamber needing something, nourish yourself with human flesh while your mind is stormed with the need of reaching a room.

Game made in 72 hours for the Ludum Dare 37 game jam, we've added fixes in the following days due to feedback.

This is the post-jam fixed version, if you desire to play the original jam entry you can head over here:
http://ludumdare.com/compo/ludum-dare-37/?action=preview&uid=124600

Tips:
-You can slash while you're running
-You can slash while jumping
-Eat to regain health.

Controls

-W,A,S,D to move (or arrow keys)
-Shift to walk
-H (or C) to slash
-J (or X) to Grab and eat
-K (or Z) to scream
-Jump agaisnt wall to climb
-Esc or P to pause

​The team:

​​Graphics - Level design: @veryeviltomato
SFX:@eDark95
Programming: @Oultrox

ST credits:

Welcome to chaos - Ross Budgen.

Want our game in your site? Send us a PM and we'll gladly talk about it, we can brand and sitelock the game.

Reviews


ProMotedProMoted

Rated 5 / 5 stars

Best game


VeryEvilTomato responds:

Thanks a lot! <3


OrlandowOrlandow

Rated 4 / 5 stars

Definitely a nice game, especially if it's a game Jam product.

I don't think it's intended, but you can actually finish the game without killing anyone, which is a fun thing to allow in this type of game.
I suspect it's even possible to do it without breaking turrets
I liked the not-too-in-depth story. I think it speaks for itself pretty well.
not sure if people are busting the door open or if the whole place is exploding at the end though.

Controling your moves mid-air, especially during wall jump is kinda hard (actually i couldn't pull the wall grabbing mechanic in an easy and consistent manner, probably because of the required press on UP)
I don't really know of there is a fixed pattern in the attack rythm of ennemies, i really liked their IA even if basic (they can stop when they see you, waiting for you to come) but i sometimes felt shooting ennemies were shooting instantly when jumping right in front of them and i had no time to react.
against hordes of ennemies i could either mash the jump and get out without a scratch, or get kicked to death in an instant. this lead to strategies where i might just go full retard die and retry until i get no damage.
Lastly I didn't understand that the white squares were your health, it took me a few deaths to realize it, it could be clearer.

Hope the critics help you improve in any possible way, should it be this game or another
Really cool, and keep up the great work


People find this review helpful!
VeryEvilTomato responds:

Thanks a lot for the fair feedback and I'm glad you enjoyed the game, programmer added some hotfixes for movement and climbing, and in some situations the scream is the best way to go (With big groups), really sorry if some issues bothered you like health not being so clear :).


darklordYTdarklordYT

Rated 5 / 5 stars

It's a nice game I love the ending but please add more!


VeryEvilTomato responds:

It was a Ludum Dare game so that's why it's short on content, really glad you liked it so much!


KodaTheWolfKodaTheWolf

Rated 4.5 / 5 stars

Not necessarily one of my all-time favorites, but this game is really fun. I really liked the twist of managing your own lives to go through the game. I've never seen a game do that before. Overall, it was a great concept and was well-done for a game jam. I would say that I would only criticize the story. I understand the whole romance, but the story feels very lack-luster. It was missing something. Maybe a background as to how she was captured? Anyway, loved the game! I hope you make more like this!


People find this review helpful!
VeryEvilTomato responds:

We wish we could've explained more, it was very rough for the time given! Who knows if there might be an expanded version on the future, although I'm personally a big fan of interpretable stories, I'll take your opinion in count! Thanks! :)


Amyko-sanAmyko-san

Rated 5 / 5 stars

This is really good! I eventually gave up to watch a playthrough of it tho when I kept on dying. lol


VeryEvilTomato responds:

Hahaha we did make certainly a small difficult spike on some sections, although I'm glad you still managed to enjoy the game, thanks!!!!!