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This nogame is about a life in a room.
Art: Bakir Kawham, Edu Verz
Writting: Adrian Castro
Code: Quike Zarraga
You can download the sound track here:
Wow... just wow. I didn't know what to expect while going into this game but I have to say that it really took me by surprise. A simple point-n-click interactive "story" that presents us one of the darker sides of society. Everything in the game is very well executed. The broken mirror, the pictures losing color, the diary getting more and more ragged with each passing day. You can also make some choices in game but they are all meaningless as everything is reduced to just working and getting the money. Even the customizable color is a really nice touch. There are a few little things that could've helped the game... I feel for example that the mirror scenes take too long, also the fact that you get in the game with no clue about what to do. I am very interested into seeing how people can interpret the metaphors... like the rhino or the mirror scene at the end. Either way it's a very cool nongame, that I have featured as my third game in my Ludum Dare Let's play: https://youtu.be/94P_eRsIcRA . Really interesting upload and I hope you can make bigger and better games.
Great game, glad you experimented. It coulde be much better, but i don't know what changes I would like.
Great music !
Hope you will try something new and interesting again.
If you want to make a game without giving instructions, you should make it intuitive. This is not intuitive. For example, you gave a ticking clock and a calendar, but does it have any purpose? This looks like a "sim", a game restricted with time that probably have ending based on player's actions. Nothing of such kind I saw. The clients wait endlessly, the time or story doesn't seem to progress. I just got bored and turned it off.
Sure, the concept is interesting and the look is nice (besides clients, gosh, at least give them some shade), but besides this, there is really nothing more.
The music is cool, but soooo misleading. It gives premise for something touching and emotional, but the game quickly turns into a snorefest without any goal. Seriously, if there is something to do in this game, some kind of goal or a conclusion, then please, delete my review, let me know and I will play this game again only to give it a score it deserves. Believe me, I ADORE artsy flash games that are made primarily to squeeze tears and this looked like one of them.
Kudos for making a real pixel art and the transition from one music to another.
I just registered to say that the people who don't understand this game shouldn't rate it... Its not a regular game, its different to all the kind of games of this page.
The goal of the game is unclear. The diary, which seems to be the only valuable thing in the room to the player, is unreadable. The game is literally just kill time, be a prostitute for five seconds, kill more time. Not to mention that this is bestiality. Your actions also seem to mean nothing; there's no way to progress or do better or worse in the game. It's just a scripted loop.
A physics puzzler that will really make you think!
Classic arcade shooter with awesome special attacks!!
Arcade gameplay meets mental calculation!
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