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The Cerulean Hour - Alagard

Score:
rated 3.53 / 5 stars
Views:
4,399 Views
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Genre:
Puzzles - Other
Tags:
puzzle
rpg
alagard

Credits & Info

Uploaded
Dec 5, 2016 | 6:14 PM EST
  • Daily 5th Place December 7, 2016

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Author Comments

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How to Play:

In order to play chain similar tiles together by clicking, dragging, and releasing to clear them.

Swords and Shields give you temporary 3 turn buffs indicated by the circles next to your current Attack and Defense in the upper left corner. In order to deal damage enemies you must link them to weapons or each other. Damage is dealt to HP by subtracting ATK from DEF.

Gold can be collected to purchase items from the store. The store is only accessible when no monsters are on the board, and items can be purchased by dragging items from the shop directly into your inventory in the appropriate slot.

Crystals can be collected to build up the ability to teleport which clears the currently play board along with all monsters. Be careful though, some enemies are persistent!

Reviews


jupjup12345jupjup12345

Rated 4 / 5 stars

basically all goes well until there is the hydra which will kill you in 1 turn and it is overpowered, overall, good game



NonoramaNonorama

Rated 4 / 5 stars

The game is really good.

I enjoy the system, maybe as other reviews, check the shop items, how they generate.

For the playing, system works well, lots of fun working out a tactic, but I needed a bit stronger monsters sooner and as other players already said, the second Boss, this red dragon with "22/22" comes very sudden. So there is a huge gap. Bosses should be difficult, that's what makes it fun but the change is way to sudden and for the second boss, way to heavy.

All in all, however it is a nice game which really gets you fixed, once you play a bit more than 5 min.

Good job.



CielComplexCielComplex

Rated 3.5 / 5 stars

I like the concepts in combining tile-matching with the collection of different gold or attributes. Attacking enemies makes sense, although if my board fills up with tiles that I can't do anything with, a low-level enemy could still wipe the floor with me. The randomness itself seems to be linked to the lack of progress, but I don't necessarily find that to be something worth lauding. With no real objective other than to stay alive as long as possible "as long as possible" is never too long considering the amount of gold necessary to buy items. Characters don't level up or otherwise improve on their own, so my basic stats remain the same until I manage to get lucky enough to buy some swag. But then there's always the dragon that will typically kill my characters in one to two hits, regardless of whether I have upgraded items or not. That also cuts down on the lack of progression and a sense of accomplishment - I either have to be lucky enough to have full teleport or a screen full of sword tiles connected to the dragon, and even then that second option only works with the knight so then it's usually just safest to hoard teleport until the dragon shows up, but the dragon typically reappears before you've got another teleport stored up so you're dead by that point.

It's a quick diversion. There's no real strategy here, there's no item management or stockpiling and saving for a fight, there's no achievement for defeating an enemy since the board did all the actual work of making it beatable, I just had to confirm the tile placement. Not something that can be mastered, really; therefore not something that would bring me back again and again and again to see something else. The slog for the slog's sake is not really appealing to me; and that's what this game is designed for.

3.5 stars because while I think the concepts are promising and can be worked into something more enjoyable over multiple plays and over the long-haul, with a sense of a progress (which is not the same thing as necessarily having a defined endpoint; it's just that the thumbnail I clicked on called this a RPG and there's no real growth track to which I can see that would qualify naming that genre). Everything works as intended. There's nothing wrong functionally with the game. Can't knock you for that. I take this more as a proof of concept for a bigger, better, I'd-actually-pay-to-play-it game.



KiltedKodiakKiltedKodiak

Rated 3 / 5 stars

Definitely needs tweaking. Looks good and functions but it seems like stuff in the shop is always out of reach and if you dont kill the boss as soon as he shows up, your dead...


People find this review helpful!

MandarienMandarien

Rated 5 / 5 stars

I really enjoy playing this! I hate that dragon though, always kills me...