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MLH Tic-Hac-Noe

Score:
rated 3.16 / 5 stars
Views:
1,021 Views
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Genre:
Puzzles - Other
Tags:
tic-tac-toe
mlh
tic-hac-noe

Credits & Info

Uploaded
Dec 4, 2016 | 5:15 PM EST
  • Daily 4th Place December 6, 2016

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Author Comments

This is a spinoff of tic-tac-toe I made at a mini-hackathon ran by Major League Hacking and York University called Hack Lassonde, which was decided to be part of Local Hack Day hosted by GitHub.

It's a one human vs. one human puzzle game; you need to get six tokens in a row, column, or diagonal to win. There are 36 spaces, and you can place two tokens for each turn you go.

Use the mouse to choose the cell you want to place a token in. Left-click to add it. One player places orange cubes, the other places blue capsules.

This mini-game was built using Unity 5 with primitive 3D models and UI elements. This was also the first project I did where I experimented with particle systems and how to handle them in my scripts.

There's no music and sound effects here. And there's only one mode of play. That's because I did had a few ideas, but I was short on time; only had about 9 hours of work available!

Any constructive criticism / feedback, comments and complaints are welcome here!

Original Devpost posting: https://devpost.com/software/mlh-tic-hac-noe

Source Code © 2016 Gregory Desrosiers. All rights reserved.

Reviews


Ender3030Ender3030

Rated 1.5 / 5 stars

Getting 6 in a row is... just wont happen... gj doing this in a hack-o-spree. This seems like it should be more of a Connect-4 than a tick-tack-toe-y-thingy...



llcentrellllcentrell

Rated 2.5 / 5 stars

I guess it's fine if you did it in 9h and wanna experiment with particle systems, but, yeah, with no music and sound effects and one mode of play, it gets pretty dull in a moment. In addition, getting a 6 token straight-line is, without a doubt, hard. I think 5 is much more of a challenge for a 2-player mode and it's still a challenge.


People find this review helpful!
GregoryDesrosiers responds:

I simply ran out of time in the process of building the game to go out and find some music and sound to add. In addition, I was not thinking in the first place that the game itself would be difficult to play, let alone the implementation.

I didn't wanted to mimic too much of having 4 or 5 tokens in straight line, because that would be too much of Connect Four, even though you're dropping pieces in a column and not adding tokens to whatever cell is available.

Otherwise, I'm glad that the average review after being checked out over 500 times in the past two days is better than my two previous projects. My next hackathon to attend is Uncommon Hacks in Chicago, Illinois, taking place in mid-January. If you got any recommendations on what I should build there, please let me know!