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Assault Zone

Score:
rated 3.16 / 5 stars
Views:
4,986 Views
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Genre:
Action - Shooter - First Person
Tags:
war
shooting
military
3d

Credits & Info

Uploaded
Nov 30, 2016 | 7:26 AM EST

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Author Comments

3D first person shooter game Assault Zone. Invade the enemy captured territory and eliminate all the enemy forces before they fire back.

Reviews


littlefire131littlefire131

Rated 2.5 / 5 stars

HOLLY CRAP this is like doom!!!



ReticularTunic7ReticularTunic7

Rated 0 / 5 stars

what a sorry excuse of an fps game. The Cross hair and camera view is separated meaning shitty aim and shooting.


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AFox42AFox42

Rated 1.5 / 5 stars

Whould be way better as a Railshooter.



PigfacedPigfaced

Rated 3 / 5 stars

This game is not that bad as I thought, but it obviously has a lot of problems. Let's start with this: the 3D environment and the objects are really impressive, concerning the fact that this is a flash game. But well, that's it. The rest is mediocre or just bad. Notably, the aiming is really stiff and slow and you can't react to enemies that well at all. Also, there are so many enemies that it just felt like it would never end and some of them appeared in an incredibly frustrating way.

Overall, if the aiming is better and some other technical problems were fixed, then this would have been 5 stars for sure!


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kcho99kcho99

Rated 3 / 5 stars

It's an interesting start for a game. Obviously, we've seen 3-D shooters before, but I guess a free one on a flash portal is worth noting. Though now that I look at the "If you liked this, check these out!" I realize you've been putting out a lot of, presumably cookie-cutter, 3-D shooters.

You need to fix movement. It may seem good that you can aim your gun all around the screen, but making turning only happen when you mouse to the side of the screen is a frankly terrible idea: it means to turn you have to put your reticle in precisely the most useless place, and requires you to move it back to aim at something that comes into view. It also means turning is at a fixed rate, making it feel like you are on tank treads. Having aiming and turning linked, like in every other first person game means you can have a natural 'snap' turning motion, with no delay period when you aren't aiming.

Also, it doesn't really feel like you've got much of a game going here. The same enemy, at pretty much the same distance, interspersed throughout a random map isn't going to wow anyone. It's conceptually interesting to see this on Newgrounds, but there are actual 3D, first person shooter games that are free for download. If you want to make something that people will want to play, you have to actually have something new and different to add, or you are competing against some pretty tough customers.


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