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Retrex

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Author Comments

Can you survive in 2 episodes of awesome levels

if the game looks like garbage i will fix it in a expansion pack ;)

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well..for amateur like you,it is pretty good game.If it be sequel of this game try to improve audios and littlebit more graphics and font.Font is good for game like this but its little bit big..Overall 4 stars for you

We started with the bugs, died and I had to refresh the page, I died again and I had to refresh again, die again and ok you understand, because you do not have a button that says retry or continue? Or at least I did not appear anything every time I died the game simply did not respond anymore.

Is that normal? Or I just happened to me

Leaving that to one side I think that the difficulty of the game does not let you enjoy to 100% the game enemies go out everywhere and the controls do not help at all.
-the art is not bad since I do not see it as the most important thing in a game

But the little handling of controls and the nonsensical difficulty make me hate the game
Still good try not bad at all

Is not a game completely lost maybe in some future some updates can improve the game

It's not too bad, i think there are a few issues to address though.

GAMEPLAY: The moving isn't quite fluid yet, the fact i can't go diagonal, i instead can go up (with no side movement, until i let go of up) or right/left without being able to go up, makes for awkward running away from fireballs, granted that the fireballs are not extremely difficult to avoid.

The Key mapping is a little hard to get used to with the opening a menu/closing it being mapped to the E and D keys, rather than a simple "I" for inventory opens and closes it. The WASD keys are my preferred over arrow keys personally, so the ability to change the key mapping would be appreciated overall.

VISUALS: The visuals are nice, i really appreciate you putting in animated sprites, and some random bones and things to help keep the aesthetic of a dungeon there, the overall dungeon crawler look is present here. The issue i have with the visuals is that they have a very strong dullness to them; there's a lack of vibrance, which i think (while not terrible for a dungeon crawler) a little splash of color would really boost this game up a bit in terms of looks.

AUDIO: i can't hear any sounds, that's a mood killer. BGM and SFX are very important to setting tension, atmosphere and they help immerse the player. The lack of both not only comes across as lazy, but also is quite detrimental to keeping your players attention.

PLOT: There's no discernible storyline or objective, other than get to the end of the level. I would recommend placing in some form of short story about your character and why they're in a dungeon in the first place, it'd help give the player a sense of purpose.

ENEMIES: I feel that the way the fireballs track, and the speed at which they track is a little too difficult, and not all that rewarding, i would definitely at the very least slow the fireballs down a bit. Some enemy variation would also benefit your game strongly, please consider adding in some other enemies. Another thing to note is that the use of fireballs only as our mode of weapon, is quite unreasonable, most dungeon crawlers don't limit a player to just one particular playstyle, you should consider adding in character variation and weapons to your game, to really make it a good game.

G

Please fix this game, it`s pretty interesting to play but a lot of things need to be fixed.. Die too quickly, bad plot to game-play, hard controls, and craziness all around. Please fix and I`ll rate 4 stars or more.

I like the aesthetic but that's pretty much it. A dungeon game where you can't attack is just wrong. Enemies are way too stronk, their projectiles are tracking AND go through walls. I didn't stand a chance. Give players a fighting chance and add some spooky dungeon music.

Credits & Info

Views
3,804
Faves:
2
Votes
109
Score
2.76 / 5.00

Uploaded
Nov 29, 2016
5:59 PM EST