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Endless Dungeon

rated 3.28 / 5 stars
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Simulation - Other

Credits & Info

Nov 20, 2016 | 3:08 PM EST

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1 10 Points Unlock the Shadow Knight!
2 10 Points Unlock the Battle Mage!
3 10 Points Unlock the Squire!
4 10 Points Unlock the Viking!
5 25 Points Unlock the Samurai!
6 25 Points Unlock the Monk!
7 25 Points Unlock the Fencer!
8 25 Points Unlock the Pirate!
10 50 Points Unlock the Tank!
11 50 Points Unlock the Assassin!
12 50 Points Unlock the Gladiator!
13 50 Points Reach Level 60!
14 50 Points Kill 500 Enemies!
9 50 Points Unlock the Guerilla!

Author Comments

Choose your class. Contribute your points and fight!



Rated 4 / 5 stars

I really enjoyed this game! Having different classes, different fighters in those classes to choose from and being able to balance out your stats how you wanted was nice.

I encountered two frustrating flaws in your game, though. First of all, the level 60 medal is only obtainable if you're level 60 or above and you die. By that time, my current character was basically unbeatable, so I could not unlock the medal unless I started over and balanced out my stats differently, so I was easier to kill, which was completely unfair.

Secondly, the same issue goes for the kill 500 enemies medal. The player should not have to die to obtain these two medals. It makes it more difficult than it has to be to obtain them. Fixing the issue with those two medals would be appreciated.

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Rated 4.5 / 5 stars

You need to know which skills of your character develope the fastest. This one you need to train the most. The slow growing skills need to be trained as well, just enough to survive.
The best strategy is to go first on strength, heals and armour in the beginning. Then block up to 90%, it means 90% less damage. After that slowly build up critical points. Critical is based on your strenth and speed is based on strength and critical points, because that is what is connected. So you need to build your base skills first and then develope the other skills in this order to it.

It's wayyy too easy.
The next classes are harder to handle. They have over all better stats, but they aren't well balanced. Like the power is maxed to very good and the weakness is even weaker- but you need to build up both to survive. It's all based on your weakest skill.

But once you reached a certain level like you got 90% block and balanced def and ofensive you should be finde to reach level 100+ easily. I gave up on level 118 usually, not because I couldn't get any further- there was just no sense to do it.

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Rated 5 / 5 stars

Really fun and addicting it is great to play in your free time


Rated 2.5 / 5 stars

Decent game, but I shouldn't be screwed over just because I decide to put some points in speed to speed up the combat. The only winning strategy I've found is to literally stick with an even spread across damage, armor, and health.

I've tried going Damage, Armor, Speed. Damage, Health, Speed. Armor, Health, Speed. Armor, Dodge, Speed. And many other combinations and yet the only one that works seems to be Damage, Armor, Health. Quite annoying.


Rated 0.5 / 5 stars

Clearly, I have the fucking trophies for the speed class, but because my PC force crashed I'm forced to restart from scratch. I'm done.