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rated 4.11 / 5 stars
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Adventure - Point 'n Click

Credits & Info

Nov 20, 2016 | 12:07 PM EST

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Author Comments

Hold "Spacebar" to skip through dialogue
Press "F" for fullscreen
Press "M" to mute "voices"

========UPDATE 25/11-16========
Wow over 2000 views in just a couple of days, thank you all! :)
First real patch to the game is now up, i've tried to adress the issues raised in all the excellent feedback i've gotten since launch and have added the ability to skip the long dialogue "write-out" by holding down the spacebar. Also adressed some general minor issues and bug. A big thank you to all who've played and please keep giving feedback!

"Oldschool point'n'click adventure games and three-frame comic strips clash in a epictimetraveling duel to the death"- is the type of hyperbola one might expect to find in one of these descriptions.

In reality this is just a prototype/proof of concept for an oldschool, LucasArts-style point & click game. And my first ever completed game-project released for public consumption so i feel a something a little bit more subtle suits it better.

This is an homage to the types of games i played and loved growing up and started as a "can i really do this" -project. As such it's not the most stable game in the world as i was learning as i went along but it was alot of fun and i've learnt alot. Hopefully someone out there'll enjoy the hour or so it should take to play it through.

There are plans to make this an ongoing series but nothing is set in stone as of yet. Please leave feedback if you've enjoyed it or are experience issues as it will help me iterate on this and future projects.

Thank you! /Jonas



Rated 5 / 5 stars

Even though this was incredibly short, I don't think I've ever enjoyed a Click Adventure game this much. Absolutely can't wait to see what else you've got in store for us.

Kaffebaggel responds:

Thank you very much for the kind words! I'm hard at work on the followup right now, it's still a ways off but hopefully it won't dissapoint! :)


Rated 3.5 / 5 stars

* nicely done!
* genuine genre cross over.
my wishes:
* one alternate ending
* skippable not-first-time-dialogs
* kill all typos
my rage:
- none.

People find this review helpful!
Kaffebaggel responds:

Thanks for the feedback! I'll definetly take your points into consideration on future projects!
Cheers! :)


Rated 5 / 5 stars

Hey....that's pretty good!

Kaffebaggel responds:

Why, thank you very much!


Rated 4 / 5 stars

Smooth short story with nice LucasArt, which clearly as you mentioned will be expanded on into a full series in the future.

The majority of my review, however, will be on the time travel plot (I am a time travel analysis freak and play close attention to how time travel is executed in a plot) :

Without using some very complicated hybrid model which combines branching timelines and back to the future mutable histories, the ending suggests the man in black cannot be your future self (1)

I like the execution of the past Dave storing the shovel scene and how he react to future Dave trying to murder the captain. Such selves at different time periods actively interact with each other in the present is not a common theme explored in time travel short stories, especially when the selves don't trust each other.

My thoughts on what the timeline looks like
(1) Based on the man in black, Dave is supposed to be killed by the captain and the captain grab all the treasure. The man in black tries to stop that thus he travelled back to the past (Dave's present) in order to inform him about the captain's scheme and to change the outcome. Later on, as instructed by him, Dave murdered the captain a few minutes into the future and join the map together.

There should be no paradox as the present captain is still alive, thus present day Dave could have gone back to his native time and end up being killed by the captain followed shortly after by the captain being killed by an earlier time traveling Dave (because he is chronologically earlier, he is not a successor of the would be dead present Dave, thus his life won't be affected by his present self being killed, making the future scene with both Captain and Dave dead valid. Put it simply, the present Dave that kills the future captain, is before he then dies to give the scenery of the future panel

However as we saw in the ending, an interference is felt by the man in black and then he lost contact with Dave. Failed to hear the warnings of him not to go back to the present yet, Dave travelled back. It turns out for reasons unknown, this suggests the captain's death should not have happened and somehow the man in black's timeline in travelling back to the present depends on that event, that is, it depends on Dave being killed, is being undone.

This suggest the Man in Black could not have been Dave (unless in an earlier version of the timeline, that present Dave somehow escaped from the captain, snatched his map, find the treasure and get rich in the process to become the man in black we saw in this game, without the captain even being killed a few minutes into the future, or the man in black is Dave from another timeline (thus will mean that man in black has nothing to do with how the history changes in this timeline, but will be suceptible to being erased should anything gone wrong in this timeline (basically the hybrid model allured to in the beginning of the review)

We saw in the ending static a skeletal version of the captain reading the map and a skeleton next to past Dave in the future and past panels, suggesting the events in this whole game is somehow undoing itself when the captain is killed (the interference might be the man in black disappearing), thus the captain end up not being killed (Meanwhile as present Dave is travelling, he is temporally outside any timelines which is why he is not being overwritten and he still managed to keep the time travelling goggles and the memories of the events (although it is useless anyway as the disruption throughout the timeline fried the machine and it is no longer usable). The disruption also somehow blew up the mansion and the captain is then pointing his gun at Dave as the game ends in a cliffhanger.

Despite this seemly complete analysis, I felt like there's a lot of missing details. To be frank, I cannot think of any sensible way to explain why the history is completely messed up as soon present Dave kills the captain in the future, regardless of the identity of the man in black. Otherwise, the time travel is quite well executed as I believed future sequels of this series is going to be interesting

People find this review helpful!
Kaffebaggel responds:

Wow! That's a really thourough analysis! I'm really flattered that you took the time for my silly little proto-game.
Regretfully all i can say right now about it is that things will be made clear in the future. Hopefully it won't disappoint!
Thank you for playing!


Rated 5 / 5 stars

Great job!!! I really hope to see more of what you have to offer. This is exactly the type of game I absolutely love!

Kaffebaggel responds:

Thank you very much daringdorodo! I'm really glad to hear you enjoyed it! :)