00:00
00:00
Newgrounds Background Image Theme

Someone gifted Ministerhomer supporter status!

We need you on the team, too.

Support Newgrounds and get tons of perks for just $2.99!

Create a Free Account and then..

Become a Supporter!

Castle Of Horror S01

Share Collapse

Author Comments

Help the princess and destroy all the enemy threat. A great 8-bit adventure.
-----------------------------

Guys, plz help me to make this game better and better!

Controls:
- A: Left
- S: Right
- J: Jump
- H: Fire (when you get the knight armor)

Thank you so much!

Log in / sign up to vote & review!

bad game, you take damage very little touch on an enemy and you cant fight back

This game could have been pretty good, but it suffers from a few things:
- From what I could tell, collecting the coins does nothing. The best incentive for collecting things in games is when you feel like you've accomplished something by doing so, whether it's through an actual award, such as unlocking a new level or feature, getting a medal here on Newgrounds, or unlocking a different ending, or even if there was no award, having the coins disappear when you collect them and seeing the counter go up tells the player they're accomplishing something. However, the coin counter resets once it reaches a certain number so this made me feel like I was wasting my time (you could program it so when you get a certain number of coins, you receive more health or your health refills if it isn't full).
- the sword attack: why is there a cool down feature on the attack button? Many of these enemies appear one after another so this forces the player to wait until the meter goes back before they can attack again. What's worse is that if you hit the button too early when you are waiting for the meter to go up, nothing happens and the meter still goes down. I understand the idea behind a cool down feature for a weapon, but this isn't the game to use it in.
- controls. I read the previous comment so I understand the setup. However, I would suggest before the game begins that you either give players a choice between a few control setups and/or tell them to customize the controls themselves if they are unhappy with them.
- I'm guessing you didn't play the game a second time in a row when you tested it, did you? (or at least not without shutting down the program and starting the game up again). You should always do this because after I beat the game and pressed the play button again, the game restarted, but the main character was invisible. He could still take damage though and when he died, you could see he was wearing the knight outfit.
- Keys again? I understood the need for keys when you go through the game once, but why do you make the player get them again when they are backtracking through the level to kill enemies? The whole point to getting a key is to unlock an area, the award being that that area is now available to you and yet you undo this.

There were good things about the game though. Being allowed to go back and kill the enemies that were a pain in the butt is a nice feeling. Other than the one glitch I mentioned, I didn't find any others. It was also a nice touch to have the ghosts constantly look at you whatever side of them you were on.

Still, the game needs more content, specifically new enemies and new challenges in platforming and perhaps other things that can be destroyed like boxes.

I wish you luck in your future of game design!

I'd rather the controls be A/D to move left and right, and W jump.

ThiagoTMR responds:

Thank you for the tip. i did it because i have a 4 years old son and i noted some dificult from him to control the movement in A and D keys. The space between the keys are to big for him.

Credits & Info

Views
2,341
Faves:
1
Votes
88
Score
2.81 / 5.00

Uploaded
Oct 31, 2016
2:14 PM EDT