Presenting an SFM inspired 3D madness animation. I'll be showing only the first tentative clip of this animation which was only a month long in development so far.
This will just be a teaser of the whole thing which I am planning to make it longer than 4 minutes enough.
Probably I'll be finished with this by next year. I can't be certain that it will be done early at that time but I'm absolutely sure it will be done sometime next year :)
Author's Notes: (skip if ya want )
Due to not seeing any prevalence of madness combat films with the use of SFM lately (Apart from the sole creator of the models who did make animations for it, the great MAN_ticore)
I decided to put myself to the test and endured the complexity of 3D animation using Source Film Maker. At first, I found myself pretty disconcerted at the modular look and feel of using the tool but soon I never felt so much fun that I couldn't realized. Seeing your work come to life with this tool in a simple and fast way reinvigorated me.
I started learning the ropes of SFM animating about a month ago. Yep it was only a month ago. The only knowledge I have of animating was just only using Sony Vegas and the makeshift frame by frame animation using a madness scene creator here and the hypercam recording tool.
Venturing to SFM was a significant effort for me. It happened just on a whim and henceforth I did not regret a thing.
And for the record, the more time I consistently use it, the more comfortable It gets. Then the next thing I knew I was able to make this. An almost full fledged madness combat animation like any other but now in 3D thanks to SFM.
Right now this is 4 and a half weeks in the making. As you already know this is just the first few seconds of my animation, I already have done way more than this thereafter.
If you'd like to suggest anything else feel free. I'm always up for any review or comment be it purely negative or constructive. The latter's more useful though but despite that feel free to anyways.
Why is the lighting red?
I like red. It fits with the madness theme for me.
I like the SFX where'd you find em?
Some were already included in the SFM base software but others were taken from mortal kombat X.
Why do the characters move so janky and contorted?
This is because of the fact that these models are outdated. If you have seen one of MAN_ticore's recent animations you know what I mean. The only thing I manipulate to make them walk or run is their pelvis, Right and left foot and the right and left hands. They also look shorter than his models. I'll try to compensate this by refining some camera movements to make the animation look and feel more smoother.
Where's the Samurai?
He's in the thumbnail but for now he will be later revealed whenever I'm finished with this OR you can go to my Youtube channel instead and check out an entirely different animation clip involving him :) be aware the clip there was rendered two weeks before and is definitely older than this.
Why did he reach for the glasses first instead of IDK...GOING RIGHT?
He cares more about his glasses than any sort of other urgency. That's their personality in the actual madness combat cartoon too, look it up. :D
Thanks to Valve and Steam for providing the tools for the animation and the platform for it which are SFM and Steam respectively.
Not to mention, huge thanks to MAN_ticore for helping me bring these madness models you created to life!
Last but not least, thanks to Krinkels the creator and sole inspiration of every prospective madness animator there is!