this is really good engine can you work with wrapping this around the 0,0 to where if you go below 0,0 wrap to the last coor so that it seem like you pretty much walk in a circle and vise versa and you would have a killer planet size 2d map.
Control the map viewport with W,A,S,D.
the map is generated randomly and use an A* pathfinding to draw a red line from [0,0] to [63,63]
reload the page to generate a different map
Update1: now you can rotate the map with left and right arrow
this is really good engine can you work with wrapping this around the 0,0 to where if you go below 0,0 wrap to the last coor so that it seem like you pretty much walk in a circle and vise versa and you would have a killer planet size 2d map.
making the map wrap in a loop is actually on my list of things to work on next
also in future i hope to add support for multiples viewports, and make bigger viewports as well (currently im experiencing weird issues anything bigger than 11x11 cause glitches in the blocks)
more optimisation and a real procedural terrain generation
( this one is kinda basic...)