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ClimbTheMountain

Score:
rated 2.69 / 5 stars
Views:
684 Views
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Genre:
Action - Platformer - Hop and Bop
Tags:
jump
collect
cats
pixel-art

Credits & Info

Uploaded
Sep 21, 2016 | 7:29 AM EDT

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Author Comments

This is a work in progress, i would love to get some feedback from you guys.

Reviews


dragonflamesmediadragonflamesmedia

Rated 3 / 5 stars

pretty nice but a bit glitchy. I got all the shards on level 2, but it said "one shard left" and I couldn't continue. Also, your cat walk cycle programming does need a little work, since quick flips creates a reverse drag



meatdude12meatdude12

Rated 3 / 5 stars

This is actually good, but sound is missing, and it feels a lil' boring. This is a bit TOO HARD, so i took half an hour to get trough it and make the review (i like to complete the game before making reviews) So yep, good work.


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GershonGershon

Rated 3.5 / 5 stars

The scoreboard could be made a bit nicer, sounds would be nice and maybe make the ice crystals somewhat relevant to the game because a kitty, red & green blobs + ice crystals don't really make any sense other than that the gameplay itself is pretty smooth


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RobertClockRobertClock

Rated 0 / 5 stars

The portal is for completed pieces. If you want to get feedback on work in progress games, upload them to the Dumping Grounds and show them off to people on the BBS.


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TomFulpTomFulp

Rated 3 / 5 stars

You're off to a promising start! There was one star under a ledge that I was having a hard time getting to and it was becoming cumbersome to keep circling around to attempt for it... So not sure how much more is past the first door, although that fireball in the thumbnail looks cool.

This appears to be made with GameMaker and I'm wondering if it's running as fast as it can in my browser or if it could run smoother. You could try setting the room_speed to 60 and see if that makes a difference in the browser.

Sound effects and music would of course be great, the first three sounds I would plug in would be the jump, the stomp of an enemy and the collection of a star. When you land on an enemy, it would be great to see their face turn sad and give them a quick squashing animation.


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yosri3 responds:

Thank you very much for the feedback! i appreciate it.

Since this is a prototype i made sure both levels were accessible so you can actually start level 2(which has the fireball from the thumbnail).

The comments about the sounds , animation were already in my todo list. About the room_speed thanks for letting me know about this since i didnt know it was a problem for other people (because the game runs fine for me) so i'll see what i can do about that!