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Adventure High Updated

rated 3.71 / 5 stars
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Adventure - RPG

Credits & Info

Aug 20, 2016 | 6:49 AM EDT

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Author Comments

**Note: Music in this game was released to public domain by Halcyonic Falconx. Art is still in the process of being upgraded. Some old art is thus still mixed with new art.

**Second Note: This version will stay updated so players who have been playing a while won't lose their save files

There exists in your home town a school that teaches adult students how to harness their unique magical gifts to survive the wilderness as Adventurers. Your character has just joined this school in hopes of finally having the chance to learn how to use magic.

Each person has a gift for a certain kind of magic, which impacts the kinds of magic they can learn in each of the four major schools of magic. Yours is the Gift of Control. Will you use your gift to become the Hero of the School, or will you use it to make the School and everyone in it yours?

This game is in an Alpha stage. There is one good ending and two game-over endings so far. The deepest level of the dungeon is currently the 11th floor.





Rated 5 / 5 stars

Excellent Game when will it get updated?

HypnoChanger responds:

The last update was yesterday. The next one will be on the 20th of April.


Rated 4.5 / 5 stars

I may or may not have masturbated to this. Excellent, a longtime fan of this. Not giving it 5 stars because this isn't the final version and there are some spelling errors.

HypnoChanger responds:

Thanks. If you let me know where the spelling errors are, I can fix them as soon as possible.


Rated 4.5 / 5 stars

Awesome game, just wish there was an option for being able to tell your party member's what to do even if you haven't mind controlled them. Because the AI is so dumb and Sarah almost never uses her physical spells when she needs to. Which was annoying when she was my only firepower (didn't have grapple yet and Val couldn't do much). Would love to try the hero plot line if this gets added until then though I am hesitant.

Ps. How deep in the dungeon do you have to go for the hero plot line? Cause it's not a big problem util the plants.

HypnoChanger responds:

You can control non-enslaved party members by building trust with them. Currently, there are limited ways to build trust as not everyone's personal plots are finished, but you can buy trust potions in the store if you need to.

I don't recall the highest requirement in the dungeon off the top of my head, but I am pretty sure you won't need to go past the tenth floor for Sarah's section of the heroic plotline.


Rated 5 / 5 stars

Hey, great game. ive seen lots of development and i have to say, i love the new art you added for val. id love to see a story line in which val and the main character date or a scene whhere you take Miss tiff as a lover. Other than that, i have no complaints. But ive had problems trying to switch out my team and it takes a while. Keep up the great work

HypnoChanger responds:

Thanks, the next update actually will contain the first date with Val. All the characters (Aside from Drape, most likely) will eventually be able to be dated.

Swapping out party members should be fairly simple; you click on the character you want, then click on the slot you want them in. I need to rework the interface though to be more visually apparent how to do it though.


Rated 4 / 5 stars

The cheats are a very welcome addition, especially after playing so many versions. A way to load saves with out exiting the game would be very welcome. Less strict dialogue choices for paths or chances to revisit them would also be appreciated. Higher chance for dialogues to start appreciated as well given the nature of RNG I've had some frustration waiting for things to happen. Havn't gotten Sarah to ask me for help in her and Cassandra's conflict yet, but according to the walk threw I've got to have Cassandra enslaved to get a resolution (right?) if so kinda lame. Lastly, Molly's third spell... damn it :).

HypnoChanger responds:

Thanks. I have added an exit to menu button to the live updates version so when the next version comes out that will be in there. It took me a while to figure out a work-around to there not being a command to reset all variables to their default values.

I got rid of the random part of that plot; I don't remember if it was in this version or if I changed it after starting live updates but I did change it to take 3 minutes and 20 seconds for each scene to trigger. (If you want it to go faster, you can stand still so random encounters won't interrupt and delay the timer)

You have to have Cassandra enslaved (or have made her agree to be your slave non-magically) for the plot to resolve at this point, as it is the faster way to resolve the plot; Cassandra isn't willing to talk about it yet without being forced to. There will be more scenes in that plotline later though which will allow you to resolve it without enslaving her.