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Dungeon Screener

Score:
rated 3.89 / 5 stars
Views:
45,503 Views
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Genre:
Adventure - RPG
Tags:
pixel
dungeon
crawler
roguelike

Credits & Info

Uploaded
Jul 4, 2016 | 5:37 AM EDT

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Abyss 5 Points Clear the Chasm of all enemies
Archer 5 Points Instantly destroy the enemy to acquire it's Card
Banshee 5 Points Instantly destroy the enemy to acquire it's Card
Barbarian 5 Points Instantly destroy the enemy to acquire it's Card
Beholder 5 Points Instantly destroy the enemy to acquire it's Card
Blast 5 Points Clear The Old Abandoned Mines of all enemies
Blood Acolyte 5 Points Instantly destroy the enemy to acquire it's Card
Blood Warrior 5 Points Instantly destroy the enemy to acquire it's Card
Cataclysm 5 Points Reach the tremendous amount of 1K Frags
Chest 5 Points Complete the first level (the old Abandoned Mine)
Cyclops 5 Points Instantly destroy the enemy to acquire it's Card
Dark Knight 5 Points Instantly destroy the enemy to acquire it's Card
Death Knight 5 Points Instantly destroy the enemy to acquire it's Card
Disintegrate 5 Points Destroy a party of four with a single spell
Dread Knight 5 Points Instantly destroy the enemy to acquire it's Card
Evil Shaman 5 Points Instantly destroy the enemy to acquire it's Card
Fireball 5 Points Learn Fireball spell (level 2 spell)
Gargoyle 5 Points Instantly destroy the enemy to acquire it's Card
Ghidrah 5 Points Instantly destroy the enemy to acquire it's Card
Ghoul 5 Points Instantly destroy the enemy to acquire it's Card
Gnoll 5 Points Instantly destroy the enemy with counter critical hit to acquire it's Card
Goatlord 5 Points Instantly destroy the enemy to acquire it's Card
Goblin 5 Points Instantly destroy the enemy to acquire it's Card
Gold Chest 5 Points Complete the second level (the Dark Cave)
Golden Crown 5 Points Complete the third level (a Deep Chasm)
Haste 5 Points Instantly destroy a Tier 2 party
Heal 5 Points Learn Heal spell (level 2 spell)
Lich 5 Points Instantly destroy the enemy to acquire it's Card
Meteor 5 Points Instantly Destroy a Tier 4 party
Ogre 5 Points Instantly destroy the enemy to acquire it's Card
Orc Soldier 5 Points Instantly destroy the enemy to acquire it's Card
Phantom 5 Points Instantly destroy the enemy to acquire it's Card
Phoenix 5 Points Resurrect an ally to acquire the Phoenix Card
Restoration 5 Points Learn Restoration Spell (level 3 spell)
Rogue 5 Points Instantly destroy the enemy to acquire it's Card
Spectre 5 Points Instantly destroy the enemy to acquire it's Card
Sunray 5 Points Destroy a Tier 3 party with a single spell
Treant 5 Points Instantly destroy the enemy to acquire it's Card
Treasure 5 Points Get buff by carrying 10K Gold around the dungeon
Troll 5 Points Instantly destroy the enemy to acquire it's Card
Vortex 5 Points Clear the Dark Cave of all enemies
Apocalypse 10 Points Clear the Underground World of all enemies
Mage 10 Points Instantly Destroy a Boss (Tier 5) party
Nuke 10 Points Instantly destroy a Tier 5 party
Ruby Crown 10 Points Complete the fourth level (Underground World)
Valkarie 10 Points Instantly destroy the enemy to acquire it's Card
Warlord 10 Points Instantly destroy the enemy to acquire it's Card
Witch 10 Points Instantly destroy the enemy with counter critical hit to acquire it's Card
Dragon 25 Points Instantly destroy the enemy to acquire it's Card
Dungeon Lord 25 Points Instantly destroy the enemy with counter critical hit to acquire it's Card
Theia Collapse 50 Points Clear all enemies in the game
Master 100 Points Complete the game without loosing a unit
Ancient Crown Secret Medal: Unlock this medal to view its details!
Dragons Treasure Secret Medal: Unlock this medal to view its details!
Polymorph Secret Medal: Unlock this medal to view its details!
Armageddon Secret Medal: Unlock this medal to view its details!

Author Comments

Descend into the Underground to find and engage the Dungeon Lord in the most brutal boss fight! Lead a Knight, Ranger, Cleric and Wizard into the depths of a tough and crowded randomly-generated network of dark caves, deep chasms and dangerous dungeons. But beware! There are no potions in this RPG, however there is plenty of beer to drink at the tavern! Cheers!

CONTROLS:
Click / Tap to walk, take or attack in the desired location.
Click / Tap on any unit in your party to activate or cast special abilities.

Game Shortcuts:
[K,1,7] Defend (Shield on/off),
[Y,2,8] Aim (Bow on/off),
[N,3,9] Magic (Spell on/off),
[H,4,0] Heal (instant),
[SPACE, ENTER] take item / enter tavern

UI Shortcuts: [5] Sound, [6] Music, [~] Quit game, [Y] Yes, [N] No, [F] Fullscreen, [Esc] cancel
Arrow keys & numpad are allowed but not useful in battle.

UNIT TYPES:
1. Melee (Knight) - able to use shields and block attacks
2. Archer (Ranger) - can shoot at protected enemies from distance
3. Spell Caster (Wizard) - damage multiple enemies with powerful magic
4. Healer (Cleric) - can cast heal, protection and resurrection

STRATEGY: When you target archers and spell casters in the enemy party, you must first break through that party's guard (usually a melee unit that protects the others). Use your archer shooting ability and your wizard's magic to bypass the enemy guard. In the same logic your Knight is the damage buffer of your party, because he can block up to three melee attacks.

WARNING:
This is NOT an Idle game!
If you like Idle games then this game could seem to you quite hard. Don’t switch difficulty to Insane if you haven’t learned the game mechanics, as you won’t be able to revive your fallen units.

Reviews


katiiikatiii

Rated 5 / 5 stars

Played it for few hours and really liked it. Got nothing bad to say about this fun game. The Creators have seen some trouble at creating it and it's payed off. Real nice time killer when you have nothing to do. I even got a little furious when all my heroes turned into ghosts.. :D



boticellyboticelly

Rated 4 / 5 stars

It's very impressive what this game achieves through simplifying and formalizing some of the archetypical RPG gameplay elements, like classes, exploration, monster encounters and looting. Four fundamental classes (knight, ranger, mage, priest) are reduced to several abilities (block damage, hit for additional damage, hit all enemies, heal/revive). Player's party has all of those abilities equally represented, while each enemy party can have a varying amount of creatures of each type with additional abilities. The tactical rules are simplified as well: the defensive unit gets all melee attacks, the ranged unit has limited amount of shots that can ignore defensive unit attacks, the magical unit can hit everyone several times, etc. The exploration is also reduced to choosing what party to attack in a highly densely populated room. Enemy encounters present player with a series of small tactical challenges that may not be even recognized as such from the first glance, until the game becomes more punishing (it certainly took a while for me to understand this). Approaching each of the enemy groups, neatly arranged along the ultra symmetric dungeon floor, player has to decide how he wants to spend his resources, who he wants to attack first, weather he wants to raise shield or not, etc. The fights themselves are just visualizations of the results of player-made decisions. Each challenge's goal is to reduce enemy number to zero by minimum attacks and with minimum damage. These miniature tactical challenges are the core of the gameplay. Simplified looting reinforces this idea: each successful fight grants player with a unit of resource, that he is encouraged to spend immediately in one of the following fights.
The game knows very well whit kind of experience it wants to present a player with, and thus strips away all other peripheral elements, such as space traversal, exploration, character placement and equipment, story, detailed setting etc. Due to this minimizations and formalizations game feels very focused and its core mechanics very polished. But also this makes game's reality feel somewhat counterintuitive and little hard to understand at first: dungeons look more like crowded disco-parties, fights animations look confusing, the interface feels overwhelming, and the tactical challenges goals and challenges are not entirely graspable either due to a poor explanation of each monster’s abilities. The achievement system intrigued me at first, but since I could not have found any in-game use for those cards, it has ultimately left me somewhat disappointed.


People find this review helpful!

MysteryMadman69MysteryMadman69

Rated 4 / 5 stars

I'm sorry it took me so long to get to this. Honestly, when I first tried the game months ago, I took a look at the gameplay and said, "Meh." But I finally gave the interface a chance and the game really opened up. I remember the original Rogue... It's not very often that someone makes a good Rogue-like game. Most are either not very Rogue-like or copies of Diablo. This unique, addictive, and challenging.

I do think a more comprehensive tutorial would help, as there are a lot of little stats and icons to juggle, and not all are explained. Patience and experimentation are needed to really understand what the game offers.

I like the way the game scales. Seems disappointing that there's only 4 levels, but the fourth is practically a solitary game in and of itself. But if if it's not a long game, it's infinitely replayable.


People find this review helpful!

ReidArrReidArr

Rated 5 / 5 stars

Great game. Only on 10 time i recognise, that there is a sort of "FAQ" or "help" in game ("view" button), that really helps to complete this game.
Nice pixel graphics. I prefer to play in a small window, because of it. In small window it looks smoothly.
Really challenge game! I played in total like 15 times or something. That was really hard and fun. On last levels you really need to think what enemy attack first.
The best way to win (IMHO) is upgrade damage to all your party. Especially to mage and cleric.


People find this review helpful!
Foumart responds:

Thanks! Indeed fullscreen is running a bit chopy on Chrome compared to other browsers - maybe because Chrome use their PPAPI version of flash player while in Firefox it's the NPAPI - they have fundamental differences and perhaps that's the reason of Chrome's worse fullscreen performance.


ThyToxinThyToxin

Rated 4.5 / 5 stars

Wow. That's simply all I can say. This must've had a LOT of time put into it. I am incredibly addicted!
The music is awesome and goes very well with the game itself. The tutorial is a little hard on the eyes, I think this needs simpling a little. Nonetheless, though this isn't original, it's got it's own unique twist and I love it dearly.
-Grey


People find this review helpful!
Foumart responds:

Thank you! Dungeon Screener took year and a half to develop, polish, bug-clean, play-test and balance!
There may be more than a thousand hours of my life put in, but I'm far from regretting it - on the contrary - If I have to I will put a thousand hours more to extend this battle engine into a full-featured RPG !