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Breakout Pro!

rated 3.51 / 5 stars
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Credits & Info

Jun 23, 2016 | 2:39 PM EDT

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Author Comments

Latest v1.5 - Massive performance increase in WebGL version. Please let me know how it runs for you!

This started out as a personal weekend project, but as time went on I couldn’t stop polishing it and adding features! Now it feels almost a shame to not make an actual game out of it.

I ended up with a breakout type game that I believe not only captures the original game’s feel but also adds a little spice.

I would love to hear your ideas, critiques and reports on any bugs you may find.

There are not that many levels right now, but if people are interested I would like to start creating more.

Thanks, I hope you enjoy!



Rated 5 / 5 stars

even though this is just atari breakout and the powerups have been put in before
this game just sucked me in to make it to the leaderboards, i really enjoyed it and the indestructible, moving and blocks that you had to hit along with balls trapped in cages made it a creative and Original twist on an old classic game. i really hope you finish it.
(and i got first on the leaderboards :D)

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3DSauce responds:

Hahaha I see that! How many tries did that take? I can't even get on he board myself, 85k is pretty intense. I even tried destroying all the unbreakable bricks and came nowhere close.

Well thanks for the kind words hashtagstone, really encouraging.


Rated 4.5 / 5 stars

It is somewhat a classic Arkanoid game, but with a lot of creative spins: like moving blocks, indestructible blocks, lasers and even fireballs in cages. And all that with a bunch of diverse power-ups and very fluent animations.
For all those reasons, I really enjoyed it, good job!

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3DSauce responds:

Much appreciated Rilifaen!


Rated 5 / 5 stars

I'm really amased about how good this game is. There are a lot of aspects to discuss,but only positive things can be said about the game. First of all, this being a game made in unity, i expected it to be much more buggy and unpolished, but it's working really good and doesn't seem to have any problem. Second, what you did is that you took a great game concept and made it even greater. This game reminded me a lot of DX ball 2, one of my all-time favorite games,but yours felt actually better; it surprised me with a lot of new power-ups and level layouts and I really enjoyed playing it.
What I feel that you shoud improve:
-a pause button would be really useful, as well as a menu accessible from there with some basic functions
-having the option of listening to some music while playing, something retro, chiptune-ish, or whatever you think it fits best
-of course, more levels would be really nice, you could try making separate "sets" of levels, like some for beginners and some more hardcore
-some newgrounds medals would also be nice, but not mandatory, still, i think they would attract more players.
Overall, I find your game amasing and I can really see that you put a lot of effort and dedication into it. Keep up the good work, you have my respect!

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3DSauce responds:

Thanks for the kind words sergge! You've made some great points and I'll definitely keep them in mind. I'll have to take a look at the NG api to see if medals would be hard to implement.


Rated 4 / 5 stars

Good version , needs more polish though.

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3DSauce responds:

Working on it :)


Rated 3.5 / 5 stars

I love the way you did the paddle. Great work it is really fun!

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3DSauce responds:

Thanks dtoillion! I'm happy I went back to the drawing board on the paddle, it wasn't always so dynamic.