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Joma's Stories

Score:
rated 2.40 / 5 stars
Views:
1,996 Views
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Genre:
Strategy - Other
Tags:
rpg
tbs
jrpg
joma

Credits & Info

Uploaded
May 27, 2016 | 12:01 PM EDT

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Author Comments

3d JRPG Strategy *Technical Alpha*

Controls:
Movement: WASD
Interact with Objects in the World: Left Click to target, 'E' or Right Click to illicit reaction.
Interact with UI buttons: Left Click or Right Click or Highlight with mouse then press 'E'.
Confirm: 'E' Key
Cancel: 'F' Key
Menu: 'R' Key

All other controls are listen in the Options Viewer in the Main Menu.

This is NOT a demo. This is a collection of game design features that will be in the final game.

*Some windows have no functionality.*

Feel free to send any bug reports to my mailbox on this site. Thank you.

Reviews


DoctorStrongbadDoctorStrongbad

Rated 1.5 / 5 stars

Joma's Stories is an alpha RPG. Graphics are average, they need better color and detail. Touch screen controls should be removed for the PC version. Controls are unresponsive.



Lord-BigotLord-Bigot

Rated 1.5 / 5 stars

The game has potential, but much more time should be put into it.

The loading time at start has little/no indication of how long is left. Any movement on the screen would work, at least to be clear the game hadn't crashed on launch.
The art-style has some nice assets, but textures are used repetitively, and animation varies wildly in quality. This infers they were hurriedly put together. Try to have a defined art-style, and smooth out animation.
The screen appears to be cutting out parts on all 4 sides. Please try to keep everything completely inside the frame.
The touch screen controls work for some parts, but not for others. Touch screens are rare, so this adds unnecessary screen complexity. If you intend to keep touch screen controls, they should be optional and the game should be able to work solely from them.
The time provided is a pointless addition to the screen, and is also an hour ahead on my own time.
The controls are unintuitive, and should be explained through a kind of tutorial.
The demonstration level has large empty rooms, and could be cut down.

PLEASE TEST YOUR GAME BEFORE SUBMITTING IT!!!

Problems like these should not have to be dealt with in patching.


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