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Super Newgrounds Hyper Fighter II

rated 3.61 / 5 stars
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Credits & Info

May 7, 2016 | 1:16 PM EDT

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Author Comments

When we start out as an artist or as an animator we sometimes dream of making a super cool fighting game with our very own characters someday. Unfortunately we still cant quite do that, but we can make some cool art for some cool people!

I mean technically speaking, if somebody knows how to program very well and wants to help do it I don't see why we couldn't make this a real game.....

In the meantime enjoy this mock up/art. We admire these artists and hope they get some measure of entertainment from this. Never forget the dream!

If you want to know more about a character/artist select the characters!

Patch notes:
- added a 15 round clip to Tankman's gun instead of it having unlimited ammo, to compensate he can now no-clip through the arena.

-Buffed Biteys running speed, actually invisible while running now instead of a brown smear.

-Zones tentacles now do 13 damage instead of 69. Was a little too strong.

-Dr. Bees now explodes into yet more bees when he dies.

-Tom's downward running grab can now chain into itself. Dunk those fools out of the portal.

-Redminus's attacks no longer cause random tweening effects.

-Fernando's ultimate now actually causes physical changes in the bodies of prepubescent children.

-Increased the hitbox of all punching moves to physically impact newgrounds users that don't read this.



Rated 4 / 5 stars

i already had most of you on my follow list, and about the fighting game, i have no effing idea how to program and i can still make you all into mugen characters... but that's all, mugen is already a fighting game engine, you only personalize it to your liking.


Rated 5 / 5 stars

Im a Dumbass for thinking this is an actual fighting game....

Great Artwork though!

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Rated 4 / 5 stars

Solid work


Rated 4.5 / 5 stars

Really love how Tankman handles in this compared to NG rumble. Felt slow as molassas in that game, but here he's got some actual reaction time to really help compete with the faster characters... though I'm still of the belief his grenade needs to be nerfed into the horking ground; That trash is STILL infinite and chains into the gun.

The gun, honestly, was never a problem for me. You can recover out of that stuff after four hits, and it's hardly chip damage either, which in all honesty is meant to punish overly defensive characters anyways. (Especially all of that grappling shit Fulp pulls off) Then again, if you waste your first burst on a couple of pansy bullets, you can find yourself eating a grenade plume if they decided to look down at their keyboard for a minute, leaving you almost totally stuck until they twink you to death.

Red can kiiind of do the same thing, but Caxx can always be swatted midair if you leap into her nyan'ing with a weak kick, totally avoiding Red's low-high nonsense you can't avoid if she descends on you midblock, so your parry game better be strong.

Otherwise, I love how fast the bouts feel in this game, and the addition of an air dash makes everything feel far more fluid; real improvement over the last one! 4.5/5~

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Rated 0.5 / 5 stars

I'm not sure how to play, can't get passed the choosing characters bit, it just opens another tab to the authors main page, which isn't necessarily a bad thing :)

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